Pso2 best class and subclass. Force is the best sub and main class.
Pso2 best class and subclass I don't recommend any range subclass at all. . Free pp regen, its the best choice for probably every single class. To make it even better try to get some bouncer add ons, their main add on allows you to regen pp while dashing/gliding combine this with increased passived pp regen from force subclass = clear winner. Best Guides for Fighter, Hunter, Gunner, Ranger, Braver, Techter, Force, Bouncer, and Summoner in one place! I'm going to cover all the classes/weapons briefly on what I observed based on my own usage of them, and usage from others, this in combat based encounters found in the game right now, after Slayers release. Once I realized you can subclass pretty early and there are certain class abilities that require you to main them in order to activate, and others that are active so long as you have the class as a main or sub, I went with Techer/Fighter since all the Fist abilities work as a Sub, but you also gain the ability to buff and heal allies in a small Classic one - force. For people not playing at that level, sub class doesn't matter. Bouncer and fighter seem to be the best options due to their passive skills (bouncer adding downing, and fighter adding downed damage), but if you really want to multi a weapon onto it, then boots are probably the best option if using bouncer as sub, just so you can use techs without swapping off of your gunblade for those super When Braver launched, I picked Braver as a main cuz I am a sucker for Archer class and I like flexibility too. Fighter subclass but tech mag then tech. Outside of PSE, it's not that useful. Incredible AoE and Single target plus the most relaxing and easy gameplay which makes it super easy to consistently keep up the dps. ) I don't play Gunner but one of my good friends does, and he says Gunner's PP management is pretty rough without Force subclass, so I'd probably lean that way. Braver/Bouncer and dex mag - just take any switch skill and build off the switch skill you picked. Force 90% of the time is the pick for combat sector farming. An unofficial, community-run subreddit for the latest title in the PSO2 series: "Phantasy Star Online 2 New Genesis"! This is for both the Japanese and Global servers. The EXP obtained for the Sub-Class will be 25% of that of the Main Class. You can change classes anytime at town with no cost so you could just try every weapon type with its respective class as main/sub class. Currently I’m maining Fighter, love the in your face gameplay woth both gauntlets and dagger. I'm enjoying it but I can't find much consistent information. You can use any weapons from main class and sub class. Gunner can be an option but it's highly specific. Back in the day on PSO2 JP, there was a period of time where Gunner was used for many alternative playstyles. In general unless there's a specific multi weapon gimmick that your class benefits from the subclass choice always boils down to the content you're going to play. And I was getting all the stuff I like in 1. Ive been reading about hunter, gunner and techter but havent found the reasoning for the decision. I have been a hunter main and used these sub classes: Force - Really useful for PP regen in PSE, maybe the best PSE subclass for hunter. Hell, I find myself using Techter for faster Photon Blasts and Talis to throw elemental damage. On a side note pp conversion can be used on subclass. For above case as Te/Fi, you can use wands, talis, dual daggers, dual sabers or knuckles, until you change main/sub class. Realistically, Slayer is a pretty self-contained class. You will hear a lot of people say that "Fighter subclass will do more damage than Hunter if you can dodge well" but this is simply not the case. Force also has pp conversion (which can be used on all classes strangely) which for the cost of some health get a massive pp recovery buff for both passive and active. We can take a look at the skill trees to see that Fighter's damage is far more conditional and hardly consistent. When you choose a main class, you will focus on the main class only skills. Mar 10, 2024 · Players can equip two primary and secondary classes in Phantasy Star Online 2: New Genesis for unique benefits and gameplay options. Class skills are a lot different (*cough* dumbed down as shit *cough*) then they used to be in PSO2. Short of some niche situations, I imagine most multi-weapons will be pretty superfluous outside of the rule of cool. Force is the best sub and main class. Most important thing is that you have fun, so leaning towards whatever facilitates that is always key, of course. People say hunter is the best sub as it gives you the durability needed to survive melee combat & mistakes. I've been doing some research into subclasses for this game. Jun 11, 2021 · PSO2 Class Tier List will show you the best classes that you can pick for your player so that you can go on ARKS adventures along with your friend. I don't remember the class/subclass orientations, but I’m fairly sure GuRa is still the best combo, even for content like DFS where every other class is subbing Bo. Bo sub gives you 3% extra dmg (1% x 3 broken parts), which is better than the standard alternatives for other classes eg Sl sub offering 5% crit. Jul 2, 2021 · Moreover, as with Phantasy Star tradition, players of PSO2 also have the opportunity to select one Main Class and one Subclass. All the Gu speedruns I’ve seen are still using GuRa fwiw. As for sub-classes go, I am still experiencing it myself but anything that negates pp consumption is good already. For example, you will pick force as main for Photon Flare and for Photon flare only. Would like to know which class is best for subclass or if I should main another class and move fighter to sub. You're also losing the 10% main class weapon damage bonus. Main Class : Braver Sub Class : Ranger Bow with Rifle Multi weapon (I fully upgraded my Bow first, then fused a Rifle with my Bow, so that now I don't have to invest in my Rifle. In the past I would have used the Gunner/Force combination because of how easy it was to maintain Photon Points but with the newest skills added you actually have an incentive to S-Roll enemy attacks again similarly to how the Dual Bird worked in the original game (you instantly gained back PP on a successful S-Roll, but you don't get the passive regeneration in New Genesis or the glowing hands). I might mix in some off topic talk, but bear with me. If you go; Fighter subclass and melee mag then melee. how does sub class affect your main class in general Broadly speaking, unless you're looking at a particular weapon to shore up your main weapons' weak spots (which Gunblade doesn't really have, at least it doesn't have any egregious ones), subclasses are basically picked based on the 10 or 15-point stat buffs they offer, since the real meaty skills tend to be Main Class only. The maximum class level at which the Sub-Class can earn EXP is based on what maximum class level you have unlocked and may change in future updates. When you hover your mouse over a skill, you can see if a skill is main class only in descriptions. Most beneficial, playstyle-changing skills are applicable only to when their respective class is their primary (eg. They really don't benefit from any other classes weapons, tbh. You get nothing for Huter weapons out of being Fi main, since Overload only works with TD/DS/Knuckles, and everything else works as a subclass. That way, any character can utilize a mixture of Class combinations I dont know what build calculator youre using, but it depends what subclass and mag you end up going for. Standing still and while moving will change the select few photon arts do, so it is best to get a feel for it, and then you are golden. For purple triggers bouncer is usually good to have for most classes As for best subclasses for Gunner, like with most classes, your best options are generally Fighter (for improved damage during downs) or Force (for improved PP management. In New Genesis, players should carefully choose sub-classes A list of the best PSO2 builds with an in-depth comparison of all available character classes. Same goes to Fighter for Fighter's main class skill (which I don't play so I forgot). Each character class has different things to offer and we’ve listed our favorite ones in order right below. You need to main as a Fighter to use the Overload skill) The only outlier might be Force as a subclass since you get some additional PP regen. The best subclass for Gunner in almost all content is Hunter. If you're not focusing on stunning with techniques, then Fighter is the best subclass option for damage, maxing the Defeat Advantage class skill. As well as photon flare returns 100% of pp consumed during its effect when it ends. I played a bit if PSO2 classic but this feels like a while new game. Multi-weapon a double saber to your wand, build up the whirlwind effect to 2nd stage with DS PAs, then go back to wand PAs and refresh the DS whirlwind with a normal attack every ~10-14 seconds. Subclasses currently don't matter much as far as being better than another subclass. However, the only real synergy I saw in the CBT was from Force's PP Conversion active skill that would increase PP (or mana/ stamina) regen. Te/Hu miiiight be worth it, but anything else, you're better off using your weapon's class as main for the 10% damage bonus. If the class set as your Sub-Class is below a certain level, EXP for the Main Class and Sub-Class will be earned separately. jdxu flyu dix mls dnd pgbv vcyraf mnc scb llere