Dcs msaa vr. This is not a whine, but an observation.

Dcs msaa vr. Af off coz nvidia does it or seems to help me anyway.

Dcs msaa vr Just wanted to say thank you to ED for providing this fantastic experience. The VRPerfKit mod is a game changer. exe you find there and put it on the desktop. exe --Force_Enable_VR --Force_OpenXR Now go into steam, right click on DCS and go to properties, for launch options, select Play MT I’ve seen a lot of posts here recently about abysmal VR-performance in DCS. MSAA does not help with anything in this game while causing 40% more GPU resources and slowing down cpu render pipeline too. But with DCS I really haven't noticed any definitive answer, I have tried hundreds of DLSS and TAA are blury for me. The maximum shading rate applied for supersampling is 8x. I can read the dials very easily. It has a very big impact. Discussion primarily focuses on DCS: World and BMS. 0 . All the info is on the first post. Note on the final pic (the first test I did) that there is no difference in FXAA image quality when moving the slider from 2 to 4. Yes, Quest 2 as well. I have a substantial gaming rig, with RTX 2080 T1 etc etc. MSAA is EXPENSIVE in horsepower. It is the worst thing to turn on in graphics settings. 42 (standard set up). Terrain Textu I’ve really enjoyed playing DCS in VR with DLSS, as that allowed for better smoother FPS. I have MSAA off in both games, because MSAA with deferred rendering (both sims use it) creates problems, worsens image Here I explain the different anti-aliasing settings that you can apply in DCS and which ones actually work. It is almost unplayable. DCS VR panel - Pixel Density - 1. 0 for DCS) and for DCS to 130%~160% depending on the plane I'm going to fly. When using VR the game looks better with MSAA (x4) compared to SSAA (x2) but the frame rate takes a hit. Doing acro over Aleppo in the Hornet I’ll stay at 45+ with the above. On a monitor i have msaa x4 Sadly this continues to plague DCS. PD of all sorts on both Oculus and DCS. Their scene details, texel densities everything is designed to look good in VR. I do use still 1080p monitor so maybe it is because of it. In this video I will show you the optimal DCS 2. It can offer a very good resolution of 2K per eye and a What would you recommend for VR? I currently use MSAA x4, because it makes things like runways or the carrier deck look acceptable. DCS uses it’s own custom MSAA shader, as they can’t take advantage of the driver since they use deferred rendering (I think, anyway, not looked properly). Where most other sims properly utilize resources, DCS just demands a super computer and even then brings it to its knees. Basically, just make sure you only have ONE slider set to What I have done is apply FSR at 75% and . 9 update has been released and in this video I check out the VR performance with the new DLAA and DLSS graphics settings on a Quest 3. MSAA x4 abd SSAA off. 49314 (23. Open XR. Then why are you turning on 4x MSAA, another post was even lowering the rendering scale but stil enabled 4x MSAA. This determines how objects look. 0, 2x MSAA, 8x AA) on the G2 (2160 x 2160). It was only that but I want guaranteed settings for all. Run 12 Setting up DCS to use VR In DCS, go into Settings and go into the VR page. 0. Also I don’t know whether you have VR or not, but it is a shimmering-fest due to this. Down to zero and raise resolution in steam vr to the max (500% in my case) this works perfectly for me. So don’t skimp on it unless you have to. Reply reply Anyways_Im_Em • To be fair. 5 is halving the setting on the DCS side then MSAA will do better (it just scales bad performance wise at high resolutions). 6 looks great to me and let's me basically max DCS. Below are my specs i7-14700kf GTX 4080 64gb DDR5 Ram SSD Realistically what should I be expecting from VR when it comes to quality vs performance? It will drop from 72 down to 36 in multiplayer. When I double the amount of pixels DCS is pushing, it doubles the frame buffers, also Anisotropic filtering needs more VRAM. Note, MSAA can't run at the same time as SSAA in VR (use Pixel Density as a Side by side comparison MSAA off and at 4x with an interpretation of how it affects performance and graphics This video shows you how I got the MT (Multithreading) settings combined with MSAA (Anti Aliasing) for DCS 2. Apparently this is more efficient and gives more FPS? Does anyone know what to set this to for the quest 2 and oculus tray tool (the video shows how to do it with Got a 3070 and God do I love it. Good Morning, Got a Quest 3 and have been playing around with it trying to get settings balanced between performance and quality. Let’s start talking about the Meta Oculus Quest 2. I'm running MSAA off quest2 max resolution + 1. It‘s astonishingly realistic in terms of aircraft physics, environments, and flight controls. In instant flight I’m getting 45-55 on caucus. I've got like zero patience for the new card Tbh, I can't help but feel like this update didn't get a lot of testing in VR before it was dropped. If your system can't handle these higher settings, then time to upgrade PC hardware if you want DCS in VR to look good and run good. The real goal in VR is hitting and mantaining a framerate equal or a little bit greater than the This mod provides the following features for VR users • Label masking by cockpit frame • Enhancement of cockpit and outside colors • Sharpen filter for cockpit • Atmosphere haze reduction • Debanding for sea and sky • Because PD 0. Also, how do you DCS VR . Recently i now upgraded to 1440p, similar settings and had a P47 disappear mid dogfight because he was below me and like 600m away, the entire contact just vanished into a single ish pixel that basically melted together with the forest Running a 2070 with a 12700KF and it plays DCS just fine at medium settings, 1. I'm running on medium/low settings with VRPerfKit scaling set to 0. This is not a full on reprimand-you-for-having-your-navigation-lights-on-when-you-shouldn't-have type outfit here. DCS VR vs Microsoft 2020 VR Whiners can be found in any community. 5. Testing needed for if it curtails drawing of enemy planes. You can’t set MSAA at the driver level for DirectX11 games. Come to find out, it's pretty demanding on my computer. Got clearly better gpu frame times on the 6700xt with the HTC cosmos. In liberation (played two missions in Persian gulf with 100 And let's be honest, 60fps in VR are a thing only if your headset refresh rate is 60Hz (OR 120Hz and using asw), otherwise it's a stutterfest. Cable linked. 3. 3x resolution in the Oculus settings and MSAA 2x. Absolutely no setting or combination of MSAA and SSAA will get rid of the shimmering outside the cockpit. Firmware Update: After installing Pimax Play, check for any firmware updates for your Pimax Crystal to ensure optim Because Vtol VR is specifically designed for VR. I am noticing some flickering at the end of buttons and switches with MSAA. Pimax VR pixel density: 1. The HP reverb G2 has really high resolution screens. In Sim Racing, I have most graphics settings up with 4x MSAA and locked 90fps on Project Cars 2, Automobilista 2, Dirt Rally 2. 0. About the Nvidia control panel, "Antialiasing" there, unless otherwise stated, is *searching "VR Optimization" I use RIFT S (but HP G2 on order). Stock shaders it’ll drop into mid to low 30’s, sometimes even high 20’s. Shader Mod = Installed (except for the test above - the VR MSAA mask has no effect with the Shader mod installed). It also is in 2D but it is less noticeable as the image in a monitor is much smaller. This has increased visual fidelity for me while keeping at 45fps with reprojection. So I gave it up. Create a shortcut of the DCS. Try either. 0 and similarly excellent on other titles. I use mt. But recently, I was struggling to spot targets, and I tried disabling upscaling completely and Test for your machine since otherwise it's free and noticeable. I guess if you play non stop with it you learn to accept it and not think about it as much, but it is definitively not for me in DCS VR. Curious about other G2 users' DCS-MT settings. The trouble with ‘use SteamVR 500%’ is that the different headsets have different scaling -Fixed typo: "Turn off GSYNC in DCS Settings" to "Turn off Vsync in DCS Settings"-Added settings for both DLAA/DLSS and MSAA I noticed quite a few people struggling to find good settings which allow them to enjoy DCS So, I started my DCS VR journey and i encounter a problem. This is important. It takes the realism away that I lowed about the game. google. I recommend also to enable Use Mouse, Use Hand Controllers and Use Built-in Audio Device Click OK, then DCS restarts in VR mode. Multisample anti-aliasing (MSAA) is the most effective anti aliasing solution in VR games (TAA = blurry and ghosting), a little super sampling (Iittle means less than 150%) increases image clarity, MSAA increase edge smoothness. OpenBeta less so and may have no AA. The first thing you need to do is click the VR Button on the bottom right. I have dramatically increased steam SS and enabled msaa 4x. I did it on my native 2K display (downrezzed to 1080p, uprezzed again with MSAA) and it makes a HUGE (positive!!) So I bought a quest 2 and t16000m specifically for DCS. You have one of the best CPU's in the market and almost potato class (for DCS VR) gpu. Now we can With the following settings I could get a good fps rate, between 50 and 70, even in multiplayer. The central region is shaded 2x for MSAA-2x, 4x supersampled for MSAA-4x & thereon. 3 that gives me good results. The GPU Frametimes are terrible (20ms) and the VRAM ist always at the limit at 7,9GB of 8GB. Same with other games. For single player. Without it, it has many jagged edges. There doesn’t seem to be such a big difference, performance wise, between Even MSFS 2020 you can get surprisingly good graphics/performance in VR now. It's jagged but good framerate. I shouldn't complain I guess, since I'm now DCS VR, terrain in the distance is all jaggy, ground objects shimmering, how can I fix this? (129%) through vrperfkit (AMD FSR, 0. DCS Me too a powerful pc & still ended up with msaa x 4 in VR😂 Just not keen on the ghosting & other weird things like the tdc & fuel consumption counter top right in the f16 seems to move unrealistically, like kinda blurred motion etc. Or just msaa x4 but it takes my frames down. Basically some talented modders edited some shaders to make VR smooooooth as hell in DCS, the install is isn't very straight forward, but extremely worth it. You can switch MFAA Better yet - that plus a list of preferred settings in DCS/Nvidia/Pimax/Windows? I've barely scratched the surface of the Pimax app but it doesn't seem to be recognized by DCS - again been hard to spend more than a few minutes to A side by side comparison of the SSAA setting on x2 and off anmd assessing performance and graphics. I'm looking to upgrade my experience with the release of the Quest 3 and a new GPU. exe Custom Resolution G1/G2 at 100% to start tuning DCS is committed to deferred rendering now, so ED needs to likewise commit to some solid deferred rendering anti aliasing solutions (no msaa) And, especially with higher quality VR headsets making VR the default way to play for more and more people, they NEED to support TAA so we can have an FPS friendly method to combat shimmer. MSAA: 4x: Edge smoothing only depends on the performance of your graphics card and DCS vr pixel density trick for oculus quest 2. 9 sharpness. If you can’t live with the jaggies, you’ll want to trade down in SS from the OTT app to not lose smoothness. Google sheet of results here https://docs. Just add --force_disable_VR to the end of the shortcut. Pimax 5k+ RL pilot for 47 years, gamer pilot fo Seriously, try reducing your res to something like 2K native, and then use MSAA 1. Sometimes you just want to go in and mess with the editor and not necessarily want to fool with VR. (What you are calling "Quest Link") is OculusVR. VR and clouds - shimmer / glitter in the distance. Edit: missed the bit where you said not over clocked. As I had the same experience when I first started my long journey of tweaking, overclocking and optimizing, I wanted to share my experiences and steps to make my VR experience very smooth with the Reverb G2’s native resolution and mostly highest graphics settings in DCS. You'll find we foster a laid back atmosphere to learn how to work the various modules available in DCS. 5PD. Do you have an nvidia card? I have now in nvidia settings af x16 & override app settings. 9 using STEAM, this video shows the final result of weeks of testing. That might limit things a bit. Amd control panel is actually really nice, better UX/UI than Nvidia's. With lower SS and lower msaa it Install the empty room VR layout for WMR (3 min) and then search for VR4DCS blog and Discord. Is 4x MSAA really needed? I've been using Thud's DCS for VR guide. VR Mirro Options is on you guysthis doesn’t affect your performance in game. Without VR I get the opposite result. Dcs set to msaa x2 & ssaa x2 or msaa x2 & ssao on. Okay I see this often with VR players in DCS World. PC Spec: Today I learned how to add a command line to the DCS shortcut to disable VR mode. Electronic Warfare features coming to our favourite VR dedicated semi-sim youtube I went with MSAAx2 in VR too as it was just too much ghosting for me. Higher the MSAA level, greater would be the supersampling effect. Before you start, download the latest Open Beta patch. I have an HTC Vive Pro 2 and a fairly high end pc (i7 13700k, RTX 4080, 32 GB DDR5 and an SSD m. Flying in VR with multiple aircraft and objects around me feels great now. If you run the multi-threading binary of DCS it uses OpenXR without you needing to do anything aside from enabling 2. MSAA Mask Size: I set it on 0. This VR is very good value for money. Remember, your Note that this works with both "automatic" MSAA like with traditional forward and forward+-like approaches (my engine does screen space tile-based forward rendering) and with deferred shading where MSAA needs manual shader work (i used it ~11 years ago in an older engine of mine that used deferred shading). Reply reply Just tested some stuff to see what i need/dont need to do to make DCS run in VR or not, but re DCS used to use forward rendering which, coupled with MSAA, offered a very clear image both on 2D and VR but then ED decided to go deferred rendering without changing to TAA, introduce cascade shadows, etc. DLAA really looks good and performs better than MSAA x4 or x2, but it's not as sharp looking for the gauges and letters. Msaa is 2x and af is off btw. Long time DCS VR user of the 1080 Ti + CV1 Rift here. I have just upgraded my rig to have the i9 11900kf cpu, rtx4070 gpu, and 64gb of ddr4 ram. QUESTION Hello, I saw a video posted here that reccomended lowering dcs pixel density to . This update has made DCS pretty close to unplayable vr. You need to superscale it as much as you can. Now everything is Next go into DCS and under graphics settings change your MSAA to 2x, clouds to ultra, and ensure the SSAO and crap below the cloud settings are all turned off. If DCS World is crashing, failing to start, or running slowly in VR mode on your Quest 2, try the following steps: Verify that your computer meets the recommended system DCS VR Settings DCS VR Settings SteamVR Settings Setup SVR. Enabling I used to fly ww2 at 1080p and basically no msaa/ssaa or other settings and atleast see dots at long range. I have in some occasions seen DCS exceeding my VRAM. Because PD 0. The normal version in the menu gives me a smooth 90fps (which my headset is set to) and in MT version I get around 35fps with the CPU nearly in red continuously (fpsVR), not playable. Increasing the PD seems to have almost the same effect, but is not as demanding, and has the added benefit of making the picture clearer. Without the MSAA it does have tons of shimmer. This is not a full on reprimand-you-for-having-your But in-game DCS MSAA (0,x2,x4) changes plenty in both increasing quality and decreasing performance. MSAA is "required" to prevent shimmering of cables/fences and such. DLAA looks almost same sharp as MSAA without this flickering , so i am happy whit DLAA for now. Side by side comparison of how terrain textures looks on high and low and settings and how it impacts performance. (ECW server), with mixed settings in DCS however texture and terrain set to high, Clouds ultra, MSAA 4x, Ansitropic 8x, view distance High, other low or off I’m toying with different graphics settings in DCS, to see what my 1080TI can handle. DCS on 60hz settings, both screen the is the same I tested my friends 3070(non TI) and a 6700xt on my old VR setup. The thing is I need some MSAA or else when I am on the ground in the cockpit I get tons of artifacting (not sure if that's the right word) - but things like edges and corners and power lines all look blurry and nasty, MSAA fixes that. You don’t see the edges of the screen in your goggles anyways. It normally runs around 22-23GB in MAX resolution of my headset. Seems I need to go through it again as I'm not seeing better sharpness than pd 1. Hi, i am trying to get stable 60FPS for DCS in VR. The issue comes in on multiplayer on the Tomcat. With my older hardware didn't rub vr for dcs, but now with the update I hooked my quest 2 up to it and started messing with it. Seriously, it’s either the 5090 or 6090 that will finally make DCS VR look as clear as 2D. Next, in that shortcut, in target, place the following commands after the the DCS. I couldn't deal with it. 0 MSAA Mask Size: 0. Install and Configure Pimax Software: Install Pimax Play: Ensure you have the latest version of Pimax Play, Pimax's software for managing their VR headsets. Default VR settings. It won’t kill your GPU and it does impact quality. SSAA x2 with MSAA off. Draw distance: Your typical VR user can set this to medium or high. Settings Menu/Video – App Resolution/Custom; Settings Menu/Applications – Setting the DCS. Reply reply This is the real driver trick if you require DCS MSAA; as long as you maintain decent frames rates MFAA will interpolate 2x or 4x samples with motion vectors every other frame to essentially create a 4x or 8x sample at half the cost. 5 and increasing the external pixel density. But the DDI in my hornet is hard to read without zooming in. DLSS was I've recently upgraded from an rx 580 to a 3060 Ti and am finally able to crank the settings in DCS, most to high/ultra, and I can even manage 2x MSAA with 16x anisotropic filtering at 1440p and still maintain 60 fps in the GS pvp server. Either made it for me. It may help with frames but it makes everthing a blurry You already have MSAA in DCS, looks how bad it is. Actually turned on MSAA and much sharper and no hit ok FPS (actually increased it a bit). Slightly longer: Main change is only rendering a circular FOV instead of the rectangular window that is rendered in unmodded DCS. GTX 1080Ti,and it's usually pegged at ~97% usage in DCS. OculusVR refers to the program (VR runtime executable) that runs on your computer basically. It seems like MSAA doesn't work at all anymore but the performance impact from turning it on is somehow measurably worse. 5x or 2x to get rid of jaggies. This combined with horrible MSAA resulting that lack of distant scenery fidelity. In vr. It objectively worse for visibility and distance than MSAA in VR. You MUST use a dedicated DCS SSD (1TB+) as you will fill this up but still must leave 25% free for it to make monthly file moving to work and live on. It seems like 5800x3d can chew up tons of triangles but 2080ti is does not have headroom to leverage good cpu. DCS is designed for flat screen and basically using the same scene composition on VR. If it does not effect plane spotting, Low is just fine. Share Sort by: Best. Generally the 6700xt is slightly worse, or equal at best to the 3070 for most games, but the 50% more vram helped AMD a lot here. Set Enable Virtual Reality Headset there. From here I either tune render resolution I’m running a 7900XTX with a 7800X3D and 64gb of RAM at max DCS settings and VR pixel density at 1. DCS now support multi-threading and if you are CPU bottlenecked, you will see massive gains! Texture– As high as you can push it. 8) to DCS (PD 1. 6. In the settings, I got SSAA on 2X and MSAA on 4x and it looks like it's not changing anything in game which is very disappointing I can even see aircraft through the thickest cloud layers from up to 60 miles and that made me leave DCS for a couple months, I just downloaded DCS to see if it got fixed but still no fixes. Af off coz nvidia does it or seems to help me anyway. It is silky smooth and so immersive. Try to turn off all the fps hungry settings in DCS such as MSAA, Pixel density, msaa mask size. The game is just not optimized to run at super huge resolutions that VR When you stream PC VR Games with Virtual Desktop, VRS is a major upgrade for Quality & Latency, i got 28 ms (before 40ms and 72 FPS GPU/CPU) Thanks to u/ Ugniusz09 for the Tip ;) VRSS is supported by the driver--no game integration required--and can be applied to DX11 VR games or application that have forward renderers and support MSAA Any form of 3D AA (SSAA, MSAA, etc) has high performance hit, it has always been like that as they effectively increase the resolution and then downsample. Variable Rate Supersampling (VRSS) is a new technique to improve image quality in VR games. All the fucking around with settings might make things a tiny bit better, but raw GPU horsepower is going to be the solution. I love the attention to the little things too, like the way the 2. In video tab SS is manually set to 100% (PD 1. . Read my other comment. 77 renderScale, sharpness 0. MSAA 2x looks Digital Combat Simulator (DCS) is the preeminent simulator for fighter jets. I have an Ryzen 7 3700x and 32Gb ram and in single player in Vr I can run the F-14 at all high settings including MSAA 2X. Normally, DCS would stutter or even crash, but at this moment, it feels as smooth as butter. Have the oculus tray tool and all the other programs. TSD in mirror mode, mirrors reflection and analog instruments are a big culprit in the F-14 for ghosting. That is also not true. SSAA and MSAA can kill performance super quick. I Vr settings for dcs . The Tomcat works great in Vr as well as the hornet. DCS VR Variable Rate Super Sampling - sorta DCS World v2. It also induces some weird ghosting on fast moving objects sadly. My system: Radeon 6800XT Ryzen 5 5600x 32 GB Ram HP Reverb G2 Vr-Headset I get stable 60 FPS with 50% Steam VR resolution (most of the times). It will save considerable gpu and cpu power. Open comment sort So idk what happened to DCS VR but it got worse and worse the last few months. 2 in which is installed DCS) and my performance in flat screen are, well, flawless with almost 160 FPS even in crowded missions with full fidelity plane (as per 2nd photo). 45-50 DCS is mid to low settings with 80% resolution but still looks really crisp, amazing. Use the Release version for a smoother experience to start as that is optimised well. No AA, FXAA and MSAA compared in VR. Nothing changes. Moderate MSAA and SSAA to make the game look nice, shouldn't cost I've been using VR for two years now and always turned the graphics settings down to keep up the frame rate. 9 VR settings which gave me fantastic results for the Quest 2, Quest 3, Pico 4 and the Pimax Crystal. That's on a Ryzen 1600 32gig, 1070ti (all over clocked) Reply reply This looks interesting! Short summary Talented modder alters shaders (self-contained programs that run on graphics card) to tune DCS for a VR display performance. Both filters off & clamp. They are stating lowish fps and not hitting 90 fps (which is what you want on VR from my understanding). 5 Bloom Effect: leave unchecked VR Mirror: Use DCS system res checked, eye preference to user, and crop to rectangle checked DCS base VR rendering resolution (I think this is fixed) —> times the Pixel Density multiplier you set in DCS VR settings = Image clarity that Oculus software starts with to How To Stop DCS World Crashing Or Running Poorly On Quest 2. Thanks everybody for the suggestions with MSAA I have 13900k with 4090 RTX, i've tested the MT version and I'm getting a massive drop in performance in VR. Tune your pc as per the blog settings (20 min) and then, with a clean/repaired DCS installation, install OpenXR and Open Composite (5 min). 2020) – Removed MSAA_MASKSIZE setting as ED “cloned” it to DCS itself – Added multi-sampled terrain shadow sampling Anti-aliasing – Some guides also tell you to set anti-aliasing to 2x MSAA from here instead from the in-game setting as it is faster. This is not a whine, but an observation. First of all, MSAA and deferred shading is a performance hog. water, clouds, chimney smoke, ground clutter, sslr, SSAO, cockpit global DCS render quality in VR is dog s*. I've tried the LOW preset and it still doesn't improve. The trouble with ‘use SteamVR 500%’ is that the different headsets have different scaling I have been successful with getting in to DCS (Steam launching OpenXR Mode) using my META Quest 3 (MQ3) and have been able to fly some missions, but I feel like there 1. There's a guide for this in the DCS VR forum. what this should tell you first and foremost is DCS in VR takes a lot of tweaking to get it to perform well, regardless of hardware. Note: The Oculus hand controllers have some useful key binds set up as default in DCS: Edit: In DCS VR tab tick the "use DCS system resolution" for VR mirror. It's a DIY project - and a costly one too. Remember, your BUT, DLSS/TAA/DLAA can't come soon enough, because MSAA just sucks for VR and anything beyond 50 meters from my aircraft because a jagged mess. Cockpit Textures 1024 every frame, shadow low, AA 8x MSAA 2x (off for mp) and PD 1. low shadows, standard clouds, MSAA 2x, mid-low settings for everything else. Do you use MSAA? How about Anisotropic filter? Shadows? MSAA Mask size? Pixel Density always 1. Download it from the official Pimax website. About this I found a nice article on reddit where there a some tips about MSAA, check this link. 0? Other suggestions? Thanks. 8, MSAA set to 2x and DCS render scaling set to 1. . So, it's not going to get you to 90fps, that's more a CPU issue, but it feels like you can set steam SS to 100%, max DCS visual settings as much as you want, and dial in the GPU frame times with the FSR quality number. they just changed to deferred rendering and called it a day. I wish there Just tried DLAA and DLSS in VR. It uses NVIDIA Variable Rate Shading (VRS), a key feature in NVIDIA’s Turing architecture, to dynamically apply up In the DCS main screen, there are four icons in the upper area for access to the module manager, general settings, offline mode and login/logout. VR performance is outstanding, single player missions I easily get higher FPS than my headset can display, multiplayer mission are fine too, solid 60-100 fps and no stuttering, doing mission with lots and lots of entities can cause some stuttering especially with higher pixel – Renamed the mod to ‘DCS World VR shaders mod’ – Compatibility with DCS World version 2. I am experimenting optimal settings currently on a 3070 + quest 2. Not only I have much better performance. Also locked at 45 fps. When not using VR Leave msaa off and crank the steam vr ss up to like 2700x2700 or bit more , depends on what card you have but pretty much a 1080ti minimum for the above step. Now you can have a 2D shortcut and a VR shortcut. 0 with SS 100%. uuaqzh egzdqpa gfdgec ynebkgbx fpsjfqt ngxr xajh elfkse gff zrn