T300 force feedback strength Raising this adds strength to the forces at the center point of the Almost tempted to pick up a T300 servo as they are super cheap right now and many are reporting it's feeling pretty good after the update. " “Automatic” cooling mode: • When you are using the wheel in a game, the cooling fan starts up when the wheel has reached a certain temperature. You can check if the force feedback is clipping by Product: F1 23 Platform:Steam-PC Please specify your platform model. The lower the After logging almost 300 hours I’ve just realized I can adjust the force feedback on my setup. We also strongly recommend the forces for vibration & force feedback to be enabled and the strength to be set to around 75-80 percent. v31 seems to cause the issue with R3E. I have already contacted the Thrustmaster support twice. Anyways as a Thrustmaster t300 user, I use 5/6 ffb strength. I compared it directly to the Thrustmaster T500 which I usually had to dial back a bit in regards to force feedback strength specifically in Gran Turismo 6. 0 Mult and 0. And it will in turn affect all other F1 2019, like its predecessors, plays great with a wheel, but has terrible default settings. 24 update added a bunch of new gameplay features as well as a revamped force feedback system including a soft lock. From everything I have read, T300 needs to be at 100% strength in the profiler, with the rest of the strength t300 = 3. 9. For 12 Nm a value between 60 and 80 feels nice. Cons: Limited feedback strength, less If I set ~60% of control panel strength I get a linear response from 0 to 90% of input force, but the max real strength at the wheel and wheel acceleration is much lower than the previous test, verifiable with RFRWheelTest). I am wondering is there any big difference except for the wheel? I would be exchanging the wheel anyways for the Thrustmaster Open Wheel Addon so it would only be the base and the pedals. This is a safety feature The T300 for this simulation should be plenty strong for you--at least if you are trying to race competitively and not just have a wheel that is near impossible to move. Some wheels don't work well like that and vibrate--that is why default value is 1 (150hz) all wheels work fine at that value. Overall Gain is the main strength of the driving force you will feel. With the Thrustmaster T300 I’ve got it maxed on 10. I leave this at the maximum to give a reasonable weight to the wheel Check your game controller settings to see if your steering wheeling is listed as Thrustmaster Force Feedback Steering Wheel or Thrustmaster T-150 Steering Wheel. This setting is your overall force feedback strength setting. Thankfully, this can be improved a lot by adjusting a few settings. Settings: Type = Wheel Smoothing = 2 Car specific multiplier = 100% New to force feedback and sims, just plugged a TM T300 RS in and used with LFS. Force Feedback is the overall strength of the force feedback. Force feedback (winner in fun: G923; winner in realism: T300): The Trueforce from the G923 is actually amazing, much more than what people gives credit to, for sure. I believe the T300 to be belt driven whilst the Moza R5 is direct drive. The steering angle still needs to be set properly for the game to be even playable, though. T300 lost force feedback Thrustmaster t300 rs gt force feedback in forced mode still gets weaker after a while . Question I think that the action that reduces the ffb strength is after the wheel becomes 'free spinning' and has no force feedback, like in an iRacing lobby or the thrustmaster control panel where the wheel can move freely. I just went through that post last night with my T300. I lowered this slightly because I found it could get a little heavy in high speed corners. Great value as a complete sim racing bundle. I've been trying to play pcars on ps4 but every time I try to race my t300 has no ffb whatsoever. I'm using a t300 with an upgraded fan, strength 4, sensitivity 2. Solution: Check the in-game settings to ensure force feedback is enabled. tweaking my T300 RS while I was waiting for pCars 2 to get FFB Strength controls the overall strength of all the forces. 0" // Strength of Force Feedback effects. Level of Force Feedback Vibration controls the overall strength of the vibrations. Is this good for its price I For more information, please refer to the documentation regarding cooling for the T300 RS or TX racing wheels. I really like the feel of rFactor 2 on my T300RS, but there is one important thing (for me) that's missing but the T300 just can't handle the realistic difference between the low and high speed. For the TX (which is the Xbox version of the T300) I had to set Force Feedback strength to -100%. on PC settings like minimizing the amount of prerendered frames by the CPU allows for better polling of the input devices which makes the controls feel a lot more snappy on the input side but feedback is still a bit slow. Read our Thrustmaster ACC settings guide for a more detailed breakdown of the best force feedback settings with all The Thrustmaster TX and T300 work very well with it, but the default settings make the wheel heavy and stiff. This is to not cap the strength of the T300. PLR. The wheel still dials down the force Thrustmaster T300 RS Force Feedback Settings Source: Steam Community Source: Steam Community In-Game Settings Source: Steam Community. 15 to 1 at the wheel, so about half the strength, or if you want it heavier, decrease the Max force - so a Max of 30Nm would be 15Nm translated to the wheel, or 0. As a general rule, I leave it at 100% since there are some games that require it. F1 22 plays great with a wheel, once it is configured properly. Setting this over 100% will start to overwhelm the force feedback motor, making the force feedback feel pretty dead in In diesem Video will ich euch meine, für mich perfekten, Einstellungen meines Lenkrades zeigen und euch einige nützliche Helfer an die Hand geben. 1. Dd wheels are more linear which means a more smother constant feedback if I understand correctly. But now I get used to T300, and it feels awesome. Tips: 1) Make sure that your wheel driver is up to date with the latest version = "Package 1. Thrustmaster controllers · Thrustmaster T300 manual. In this guide, we will look at the best settings to use in the Thrustmaster Control Panel and in-game to improve the force feedback. There is an annoying issue where the game can only read input from one device at a time. Setting this too high exaggerates the Is there a Big or Slight (or even not) difference between the t300 and tgt2 in force feedback? Locked post. Thanks in Advice! Today on Surviving the First Lap, I will cover the best Force Feedback Settings for the Thrustmaster T300 wheel. New posts Registered members Media New I tried turning down the FF strength and rotation in the profiler on PC, but had no effect when playing GT7 on PS4. I keep Auto center settings by the game, I think it's at 12%, whatever the default is. 4 but the wheel worked fine Spring is used by Farming Simulator 25 as the entire force feedback. I raise this all the Force Feedback Not Working. It is an overall strength value which will increase or decrease the strength of all effects. It just means the fan is always on. Damper adds weight to the wheel. ^ Graph obtained with WheelCheck linear force test data, at 90% of control panel strength I am looking to get myself a racing wheel right now and I am deciding between the Thrustmaster TMX Wheel Force Feedback and the Thrustmaster T300 RS. The game plays very well on the Thrustmaster TX and T300. really wasn't impressed with the game. Solution: Ensure that no conflicting devices are plugged in. When using the G25, I can clearly feel the force feedback and have to put in effort so to speak. This is very strong and will shake the wheel a lot, so you don't want to set this too high. Pros: Affordable, easy to set up, sufficient for basic racing games. The only settings we can control are the steering angle and the force feedback strength. Increasing this will increase the strength of all force feedback sent in to your wheel. Force Feedback Strength simply controls how strong the force feedback is. It's another serious simulator, along the lines of Assetto Corsa Competizione or Automobilista 2. FFB Min Force="0. It is usually temporary FINAL THOUGHTS on settings for T300 after my previous research + conclusion from this post. I was running it at 5 and 2 but the force is so strong now i've had to turn it down. The issue started only a few hours after I installed update 1. If this feels to heavy for you, change it to light mode, and vice versa. Surface vibrates the wheel based on the type of surface the car is on. you don't lose any fidelity by using like 60% power and setting a corresponding max torque value in iracing at like 12 nm, or whatever you prefer. The only disadvantage to this setup is that the cooling system (even custom made) on T300 would not maintain this level of feedback and I would see after 45 mins of constant racing that the wheel would lose strength. Last edited by Hudson633; Jul 14, 2023 @ 10:53am #10. No harm in trying them out at least. Where as you gain 2-2. Keep in mind that higher force feedback strength may provide a more immersive experience but could also result in a more physically demanding gameplay. Sports tires it’s a little heavier and racing tires it feels quite heavy. For the Thrustmaster TX and T300, the default settings don't do the game justice. Autocentering after slides is really strong so FFB is strong but details are weak compared to DFGT and of course watching DD wheels and how they move peoples arms during bumps. The Thrustmaster TX and T300 play very well with it. Range 0. Really enjoying the difference, the FFB profile feels closer to ACC or AC now. Now that there are multiple types of cars in the game, they have finally added an easy way to adjust the steering angle in-game, which was always an annoying hassle in the older titles. If you are using the Thrustmaster T300, TX or TMX steering wheel, not only did you purchase one of the best wheels, but you do have to configure it to obtain this authentic feeling. I didn't drive much in June because of work and building a rig, so when I got back to it a few days ago something felt off. although its very 'arcadey' physics so dont expect too much. For T300, i have 75% overall strength in TM control panel, 100% in everything else. once in a car in game. [sc_fs_multi_faq headline-0=”h2″ question-0=”Should I run force feedback strength at 100%?” answer-0=”This depends on the wheel you are using. Hello,I recently got a new T300 RS GT and everything was working completely fine, i was running 75% master gain ffb in the control panel but then all of a sudden it changed to 100% and when i opened the control panel to change it back to 75% i was unable to apply it, then the FFB stopped working The default settings for the Thrustmaster TX and T300 aren't terrible, but the game plays better if you lower the steering angle and reduce the force feedback strength. In iRacing set linear mode off, set nm to 4, set strength to 11 to start If you swap your 1. 0. It’s thanks to a sophisticated, industrial strength brushless motor system delivering smooth, powerful and precise feedback that accurately simulates the sensations of driving and totally transforms your racing experience. 75 Mult and 1. GT7 I know that it's a known problem with this wheel that the force feedback gets weaker if forced mode is not enabled. I have the Logitech 300 and currently it’s at 5 and the other day I had an issue where I was getting no feedback at all so I messed with the settings and nothing. FFB on road cars on comfort tires felt generally light, and conversely high powered GT3 cars and greater on racing This is to not cap the strength of the T300. Manua. I settled on strength 3, sensitivity 3. Responsive and very informative when hooked to your rig. If it's the former, then your PC isn't detecting the model/type of steering wheel. The default force feedback is decent, but the main problem I had to solve was that the wheel was too quick to reach the maximum force in corners. Thrustmaster T300 Force Feedback Settings. I hope it For strength, I don't believe it matters. I also have 0% damping in the profiler. In this guide, I will first show the settings you need to set in the Thrustmaster Control Panel, then the in-game settings to Since every game has different force feedback, it would be difficult figure out exactly what BOOST is doing by subjective feel alone. The first menu item, vibration and force feedback strength is the overall strength setting. The higher this setting is, the stronger the force feedback will be. Tilt Gain will make the force feedback react to how tilted the truck is. If you touch the keyboard or even move your mouse, the force feedback will disappear and the wheel will stop working until you press a button on the wheel. 5 · 1. With the T500 I usually ran below 5 out of 10 total in Force Feedback strength. Grip FFB force is really strong. This is an awesome belt driven wheel with p Higher values such as this will lead to a stronger FFB feeling overall and will make things generally feel better (same as listening to music louder will make it sound better), but it's important to be aware of the potential for clipping so that if you find you aren't getting much useful feedback with at higher force levels you can try lowering Force Feedback can be turned off by unchecking this box. Force Feedback Scale This slider sets the overall level of force feedback strength on your wheel! Important here is to not go to stiff – as this will interfere with many subtle details that then get lost in clipping. 11. Both the TX and T300 are available as a base only, so you can then choose which steering wheel to purchase. There used be a bug with the Madness engine that the soft stop didn't work without enabling some % of Spring in the Thrustmaster Control Panel but I believe that was resolved from PC1 to PC2. Overall strength of all forces: 75%; Constant: 100%; Periodic: 100%; Spring: 0%; Damper: 0%; This setting can be viewed as your main force feedback strength setting. Hope that helps. 2024" 2) In the Wheel Control Panel, set the Forces at "100%" In the game just adjust "FORCE FEEDBACK STRENGTH" Slider if T300, TX, T-GT, T-GT II, TS-XW and TS-PC force feedback racing wheel bases equipped with a new generation detachable wheel (Formula Wheel Add-On Ferrari SF1000 Edition; Ferrari 488 GT3 Wheel Add-On; Evo FFB Strength is the overall strength of the force feedback. I was expecting this to be awful after the above comments but it's worked surprisingly well for me, steering feels perfect weighted wise, feedback, strength, everything by just selecting the T300 wheel controller, in fact it's the first time I've not spent ages tinkering with the settings on a driving game, I'm obsessed with this game already! Gain is the overall strength of all forces. Gain is your overall force feedback strength setting in Assetto Corsa. But I DiRT 3, while sadly no longer available for purchase on Steam, is a great game that plays very well with a wheel. Secondly, while the default force feedback is usually too strong, in this case, it is actually too light. So when I got the the DD PRO, I had two major expectations: Constant strength, no more loss of FFB Thrustmaster T300RS GT feedback strength changing on its own . What worked better was changing the strength of the force feedback ingame. The T300 Base can be mounted either firmly on a rig or I had done some of my own custom settings to increase the force I felt in feedback but this may not have been the right idea. The Force Feedback just has no steering weight in ACC. Probiert d 12 votes, 42 comments. AFAIK the 500 is very close to the T300. This might be a little late but the unplug and replug sometimes worked. Changing this will affect how strong your overall force feedback is. Imho they are much better than standard settings. Both of these wheels are almost identical in terms of performance. The Thrustmaster TX and T300 have surprisingly good force feedback in it. There are only a few small modifications that I have made. - t300 driver settings : Overall strength 75%, Constant 100, Periodic 100, Spring 0, Damping 0. I have got the newest firmeware and driver, I restarted my PC multiple times, I watched some youtube fixes but nothing works. TTRS. I tried again at 200 and didn't feel anything either while cornering. iRacing is widely regarded as the definitive online racing simulator. With T300 FFB is even more amazing in any other game but Automobilista. The steering angle isn't right and the force feedback is too weak, with too many vibrations, making it harder to feel what the car is doing than it should. This is a safety feature that protects the T300 from any THRUSTMASTER T300 RS FULL REVIEW. This slider also highly depends on your wheel’s overall strength. The Thrustmaster T300, more so than other wheels, suffers with a light feeling when driving Formula 1 cars. I have a it set to 90. (= after a few minutes of gameplay, depending on the strength of the Force Feedback effects used) The Thrustmaster TX and T300 work very well with it. I have got the newest firmeware and driver, I It can also help to set the overall force feedback strength to around 75% in the thrustmaster software. Setting it to a negative value will Wheel Presets selects the preset button bindings for each wheel. E. For F1 cars, I set this to about 60 to get a good sense of weight in the wheel without it being too strong. Minimum force is also car/max force preference-dependent. Filter smooths out spikes in the force feedback. 900° (TX) 1080° (T300) Overall Strength of all forces: 75%: Constant: 100% Vibration Scale controls the vibration you feel when you lose traction. Spring is used by Farming Simulator 22 as the entire force feedback. " "The bottom line to my theory is, you should ALWAYS, ALWAYS run your force feedback wheel at the highest possible power output / strength setting Proper FFB settings for your T300 / TX and other belt-driven wheelbases. Strength: 9. Minimum Force raises the lightest forces to a level where they can be felt on these wheels. Best wheel settings for t300 on gt7? Home. T300 force/strength is too heavy. The Thrustmaster TX and T300 work very well with it. My Unusual T300 Settings Recommendations for ACC Additionally, the TX has 900 degrees of rotation, whereas the T300 has 1080. Additionally, verify that the T300 drivers are correctly installed by accessing the Thrustmaster software. - Force feedback strength will return to normal as soon as the temperature drops below this threshold. seems to make the most sense to me. These are the custom force feedback settings. As a general rule, I leave these at 100% since there Vibration & Force Feedback Strength is the overall strength of the force feedback. The higher this is set to, the stronger your force feedback will be. When I plug wheel usb to the pc's usb port whell does its calibration and it works. F1 2021 plays really well with a wheel, once it is configured properly. there's no clipping for basically any car with power steering unless you're In-game force feedback settings. Meanwhile, Direct Drive racing wheels, like our T818, Force Feedback clipping is an electrical saturation phenomenon that can prevent some of the Force Feedback effects from occurring in certain situations. The two-belt drive system makes the effects much more sensitive and less jerky, especially in direct comparison to the Logitech counterparts, which each use a gear drive. In your wheels software settings set any center spring effect off, set the rotation to 900°, leave everything else default. With Thrustmaster wheels, this needs to be set to a positive value. Hey, I just got a Thrustmaster t300 a few days ago, downloaded the thrustmaster program for pc and booted up iracing. Then switched to PS4 mode and it came to life! love the force feedback on my T300rs now Thrustmaster T300 Force Feedback Settings. F1 2020 plays really well with a wheel, though the default settings for the Thrustmaster TX and T300 aren't the greatest. PC Summarize your bug Force Feedback for the T300 RS just not working - Wheel works with all the buttons and stuff, I can turn aswell but there is no to light force feedback. Centering at High Speed adds a Center Spring force when traveling at high speed. Maybe a ploy between Polyphony and Thrustmaster to get us to buy their new product . Counter Steering is the main force that you feel. For example a The wheel works perfectly fine for about 30 minutes of playing and then the Force Feedback just suddenly stops working. This is most noticed when you are stopped. The T300 wheel base features a hybrid brushless motor and belt-driven dual motor force feedback mechanism for uncompromising realism. Force Feedback Scale is actually the Aligning Torque setting, the predominant force you feel in the wheel, not the overall strength of the force feedback. Shock Absorber Force acts like a filter for the force feedback, smoothing out the spikes. You will need to change this on a per-car basis using the Tune Car menu. Force Feedback Gain is the overall strength of the force feedback. Got my T300 in January and last week I started having this exact same thing, was working great but after 5 laps of TT in F12020 I was losing almost all 900° (TX) 1080° (T300) Overall Strength of all forces: 75%: Constant: 100%: Periodic: 100%: Spring: 100%: Damper: 100%: BOOST: Off: Auto-Center: by the game: Force Feedback Strength controls the overall strength of the forces you feel. ls. It’s also exceptionally light, which is a huge boon for boosting the perceived force feedback strength (the less unsprung mass, the quicker a motor responds and less torque is needed to overcome rotational inertia Not sure if this applies to the T300 but for me on the T500RS I had to decrease the wheel firmware strength to 65% instead of 100%, because of some weird bug with the strength above 65% not being linear and thus, especially in PCARS2, the force feedback felt really bad. Strength controls the overall strength of the force feedback. View the Thrustmaster T300 manual for free or ask your question to other Thrustmaster T300 owners. Steering Deadzone, Throttle Deadzone and Brake Deadzone should all be set ️ So Thrustmaster TMX Force Feedback, while being a cheaper option, tends to get more favorable ⭐ reviews than the $350 Thrustmaster T300 RS GT, as seen on the chart below. Scroll down towards the bottom of the file and copy the lines from FFB Device Type="1" through FFB jolt magnitude="1. These settings take away the vague and dull feel, letting the important force feedback effects come through more clearly. I leave max rotation at 900 as someone had done an experiment and saw that 1080 would decrease the strength. But I am enjoying these new strings a lot. Sometimes this is accomodated by really, really strange noises like in the video I attached here. For the Thrustmaster TX and T300, the default force feedback isn't terrible by any means, but its a little muted and heavy. For Supercars, I lower this to 50. Works great with GT Sport, no regrets. Always on still cuts the force power, it does this to me. i don't understand why anyone in their right mind would use iracing recommended 90% (for DD1 it recommends 90% at least) strength in their wheelbase settings for DD. For the Thrustmaster TX and T300, the steering angle is completely wrong for an F1 car and the force feedback is too strong, making the wheel too heavy and lifeless. Also don't forget to put the Switch of the T300 base on PS3/PC position (and not on PS4/PS5 position) before connecting the USB of the wheel to the computer) PS : A last point, you must be also on Windows 10 or Windows 11 (Force Feedback drivers Anything over 3 will cause clipping on the T300. 0 ; Wheel Product: F1 23 Platform:Steam-PC Please specify your platform model. I leave max rotation at 900 as someone had done an I kept the settings kind of low on the T300; like 3 or 4 for both. You can adjust this to your liking if you want the wheel to have a little more or less resistance. I have the damping at 100. I used a T300 for pretty much exactly a year now, mostly in F1 2020 and ACC. Force Feedback. Otherwise they're the same from a force feedback/strength perspective. Cons. Upgradeable with more premium pedals and steering wheels. Despite the odd naming convention, the T500 is actually an older wheel than the T300. By modifying the controller. It was about a 20% chance it would work. While other gear-driven wheels like Logitech‘s G923 top out at a mere 2. Feels a lot better for me and a lot smother. What you need in the force feedback to feel the car and to be able to drive it quickly is 3 mains things : - Feel of the lateral grip : you feel the load on all tires when you turn, especially in fast corners. The FFBClip app will adjust the gain automatically as you drive. the forced feedback is actually very strong so its a good game to test. On top of that, it's fairly safe to say that Thrustmaster TMX Force Feedback is a more popular racing wheel, based on its 2,000+ reviews. The first time they told me to send the base to them so they can repair it. The higher the better. Here are our recommended force feedback settings for the most popular Thrustmaster wheels including the T248, T818, T300 and more. I can barely feel anything at all, other than the occasional bump in the road, and steering feels like nothing. Sometimes it would work in game. Gain = 100% (Don't worry, we're going to use a FFB clipping app to automatically set this per car and track combo, so just leave this at 100% for now) Filter = 0% Minimum force = 2% Kerb = 20% Road = 20% Slip = 30% ABS Effects = 20% Enhanced Understeer = Off Half FFB Update Rate = Off Editing files After i downloaded driver version 2. 28. Sometimes I would have to unplug, tab out, tab back in, and then replug. You can then increase the Max force if you want to make the force feedback feel lower - so Max of 100Nm would be translated to 15nm would be 0. This can vary depending on the car In AMS i have 360hz FFB (tested the others too) and around 50-70 strength with 40-60 minimum force. Minimum Force. Here's what I use and I'm very happy: Control Panel : 60/100/100/100/100/by the game iRacing : 5. Just changing that one thing transformed the force feedback all for the better. 00 is linear steering. The thrustmasters are wayyyy smoother. What is the Nm of a Thrustmaster T300? Despite being a belt driven racing wheel, the Thrustmaster T300RS creates 3. The recent 0. 9Nm of peak force feedback torque. 75 CP, to 0. Apr 14, 2023 @ 8:39am 1. This seems to be the best setting to get decently strong ffb without spiking. Unlike previous entries in the series, they have actually created very good default force feedback settings for the Thrustmaster TX and T300. Damper is not used by Farming Simulator 22, so can be set to any value without issue. 03" // Minumum force, from 0. Share I had a T300 before exchanging it for a TGT2 and the difference in strength and feel is significant, coupled with the fact that it doesn’t overheat or suffer from ffb fade like the T300 does. The default force feedback settings for the Thrustmaster TX and T300 are usable, but it feels fairly lifeless and disconnected from the road. Collision is the vibration when you hit something. rFactor 2 has fantastic force feedback and all of that carries over to Le Mans Ultimate. I’m on Xbox Weird as the buttons work fine in all the menu screens, but the pedals randomly won’t work when you go to start driving in any game mode session (had to reset the wheel controller a few times). This is what I use for all my racing Force feedback in sim racing wheels is designed to mimic the physical sensations of driving, such as the resistance and vibrations you feel when turning, accelerating, or braking. It's also worth mentioning that the $175 900° (TX) 1080° (T300) Overall Strength of all forces: 75%: Constant: 100%: Periodic: 100%: Spring: 100%: Damper: 100%: BOOST: Off: Auto-Center: by the game: Force Feedback Scale is the overall strength of forces. 0 to 1. Gain over 100 only ends up boosting lower and mid forces, and you end up loosing the higher strength forces. For me no problem with the T300 GT. I believe they're compatible with all pedals and steering wheels in the Thrustmaster rFactor 2 has perhaps the best force feedback system in any simulator I have played. the best thing ive found to make feedback good is not to try and max out force feedback strength. I'm still not absolutely certain about them all, but Gain is usually the one that determines overall strength of the feedback. Example: A driving In your wheels software settings set any center spring effect off, set the rotation to 900°, leave everything else default. Force Feedback Question . It has a very good physics model and just as good force feedback to go with it. Also to be mentioned even a slight turn in a big straight required a lot of strength to be done. While I expected it to have a complicated force feedback system, in actuality, it's very simple and easy to set up on the Thrustmaster TX and T300. I find using 7 However, while the T300 RS GT seems superior to the G923 in terms of force feedback, smoothness, and overall realism, the G923 is apparently a lot more reliable, as the T300 RS GT, and Thrustmaster products in general, have been said to frequently break/malfunction. I came across this thread which asserts that setting FFB output setting of T300RS at max is safer "as long as the ingame FFB setting is set lower. ;) Make sure you play CONSTANT: A constant force will keep the same level in time. Raising it too much makes the wheel hard to control as it has a strong centering force. Reply. Leave this at 100%. The vibrations make the steering wheel feel alive, even more than the T300 force feedback. Thankfully, this is easily fixed by simply adjusting a few settings. BOOST should always be turned off. Force feedback strength? I’ve got a G Pro and comfort tires, it feels light but I’m still getting lots of input back. 5 to 1 scaling. Playing Forza Horizon 5, ffb feels off. In this guide, we will first look at the settings you need to set in the Thrustmaster Control Panel, if playing on a PC. 2NM strength, the T300 gives you nearly double the torque for accentuated road feel and aggressive catch slides: If assisting in GT7, how do I change Thrustmaster wheel settings: Choose the desired option from ”Settings”’ from the main menu, then switch to ”Controller settings”’ and then scroll down to the ”Steering force feedback” settings. I leave this at the maximum to give a reasonable weight to the wheel The best iRacing force feedback settings for Thrustmaster racing wheels, including the T248, T128, T818, T300, TMX, TS-PC and more. With Hello after the latest driver update for the T300 i lost all FFB in GTR2 anyone got a solution for My T300RS hasn't worked speaking FFB steering force in GTR2 right from the gun on first try January 13th As mentioned, it crashed my G27 wheel electric motor with torque strength felt rather exceeding 30Nm than the promised 2 . News. It's best to leave this at 100% and do all the force feedback adjustments in the Thrustmaster Control Panel directly. For an in-depth look as to why, see my BOOST Force Feedback Analysis. Also, when standing still with the wheel turned, the wheel/front tires stay in position. 00000". The t300 has extremely good linear ffb out of the box so you shouldnt need much more than 1-3% min force. Lag and Response Issues. Force Feedback problem with new T300 RS GT . Force Feedback is the strength of the main forces you feel. 0 CP, you'll end up with the wheel doing the same work where there's already no clipping, then there's extra room In the Windows controller settings i increased the overall strength from 75 (default) to 100. I find this very annoying on these wheels, so I turn it off completely. You will find that the force feedback strength needs to be adjusted on a per-track basis. In iRacing set linear mode off, set nm to 4, set strength to 11 to start (you will set this in each car, and best to set on each track), and set minimum force to 16. I thought there was a mistake. You will get Forza Motorsport 7 is an arcade racer first and foremost, designed primarily to be played with a controller, but it actually plays well with a wheel. Spring Force resists the wheel turning, but lightens the wheel when you lose traction. Last edited: Apr 2, 2024. You could bump strength up to 4 on SOME road cars for a bit more feel, but not many without clipping. oq9z • I use 75% for overall strength, 100% for constant and periodic and 0% for spring and damper. I put the tweaks in my custom settings profile (rFactor 2 install -> UserData -> Controller) and these are the two main lines i play with: "Steering effects strength":-9800, default for T500 was 100% in TM control panel, and -4800 for this value. T300 Overall strength? Is it okay for me to put this at 100% and adjust FFB in game so it doesn't clip? Add a Comment. I have got the newest firmeware and driver, I This is my first stab, on day one access, to get my Thrustmaster T300 force feedback settings dialled in for the new 2023 Forza Motorsport. While you can bind the steering, pedals and buttons to actions using the in-game options, you won't be able to control the menus without native support. 0 and firmware updated version of v34, I get the following problem. I yeah input and ffb latency sucks. There are more force feedback settings in this game, so there is a lot of customization available. Grassy areas will feel different than the Try FF SKIP STEPS = 0 --so force feedback runs at 333hz of Physics engine instead of 150hz. Searching for the best Thrustmaster settings for iRacing that simulate realistic, efficient driving? It’s safe to say that, if you can manage to find the best wheel and FFB settings for a T300RS, T500RS, and TMX, it will For the Thrustmaster TX and T300, the default force feedback settings are very light, creating a wheel that doesn't convey much information about the car or track at all. instead, get as much clarity Thrustmaster T300 Force Feedback Settings Thrustmaster Gain Settings. I got that wheel tester and ran the test. These settings should also work well on gear-driven (G29 / G920 / G923) and hybrid (T150 / TMX / T248) wheelbases. Min force 20. pls fix this Force Feedback can be turned off by unchecking this box. The default force feedback for the Thrustmaster TX and T300 is decent, but it makes the wheel too light and weak. Same issue here. The T300RS base from Thrustmaster is equipped with a very good force feedback in this price range. Reactions: Holdennz, Pablo18, Levelup1 and 3 others. The steering angle is wrong and the force feedback is far too strong, making the wheel feel very heavy and disconnected from the track. Otherwise you end up fighting the wheel for control of the car much of the time. I turn the whell and can feel force feedback and when i Overall strength 70 - 75 Constant 100 Periodic 100 Spring 0 Damper 0 Now the game feels perfect. ACC has a lot of people taking it The temperature of the racing wheel will vary the strength of the force feedback: - Force feedback strength will decrease if the internal temperature exceeds a certain threshold. The games with the best force feedback feels were Grid 2019 and GT Sport, in that order. Each car has its own feel, and some are set too strong, so the force feedback clips too often in corners. There are very few customization options, but we have enough to make the game feel great. Steering Sensitivity is the linearity of the wheel. Unlike many other simulators, iRacing's force feedback only delivers the actual forces felt through the steering rack of the car. I got Project Cars 3 on PC and tried it with the T300. Feels perfect on these settings. The vibration and force feedback strength will affect every other setting in this list. In-game force feedback settings. You may want to I am just trying the beta now with the T300 and I want to reduce the force feedback - in particular, the wheel weight. 9nm HOWEVER, the g29 is all gears, so the strength is felt more immediately than even the t300, but you'll feel all the bumpy gears too. I lowered this quite a bit, since Try setting force to 75% in thrustmaster profiler and 100% ingame, then adjust per car. Setting this too high will make the wheel quite heavy. The forces are actually very light on these wheels, so this needs to be raised to 200%. 789 Netherlands allstyles. Or if someone could give me some advice how the settings should be tweaked. The Thrustmaster TX and T300 are perfect examples of two console-specific racing wheels. I highly recommend binding the keys to adjust this. At one point it randomly came back at gorilla strength. You can also choose Custom and create your own. I don't believe the in-game strength is a multiplier. Unfortunately, because of its age, it doesn't natively support newer wheels like the Thrustmaster TX or T300. Importantly, this can be adjusted on a per-car basis as the "FFB Multiplier" setting in the car tuning. Also if you drift, then get the t300, the others are very "slow". Sometimes, other peripherals can cause input lag. T300 wouldn't be much of an upgrade. For mid-range and belt-driven wheels (Fanatec CSL, Fanatec Clubsport, Thrustmaster T300, etc) Vibration & Force Feedback Strength: 70 to 80; On Track Effects: 20 to 25; Rumble Strip Effects: 30 For entry-level wheels (Logitech range, Thrustmaster T150, etc) Vibration & Force Feedback Strength: 85 to 97; On Track Effects: 30 to 40; Rumble Force Feedback Level is the overall strength of the force feedback. Vibration & Force Feedback Strength. ="0" // Type of FFB controller: 0=wheel, joystick etc with force feedback, 1 = pad with rumble motor FFB Gain="1. true. I have a T300rs. The developers have done a very good job on this. For the Thrustmaster TX and T300, the default force feedback settings don't give the best first impression. Example Products: Logitech G29, Thrustmaster T300. The buttons work fine and the wheel can control the car but the wheel just spins without any resistance. In game, I tried it with the default FF strength of 50, but didn't experience any force during the test drive (first training exercise). The new force feedback works very well with the 1080° (T300) Overall Strength of all forces: 75%: Constant: 100%: Periodic: 100%: Spring: 100%: Damper: 100%: BOOST: Off: Auto-Center: by the game: Spring and Very good direct drive force feedback detail and strength. Vibration controls the vibrations when you hit something or run over bumpy surfaces. 6% min force, 0 damping, and 28% strength. Thrustmaster TX / T300 F1 22 settings. In ACC i set the gain to 70% to avoid excessive software clipping. 0% My strength in the thrustmaster profiler is set to 100% and I adjust ffb strength in game. Oct 10, 2017 Hey Racers, I don't seem to get some good FFB Settings for my T300 in Rennsport. Hello, can anyone suggest me some FFB settings for Thrustmaster T300 RS? I had Fanatec 911 GT3 RS V2 back then with GSC and FBB was amazing. Setting this too high will make the wheel quite jerky, especially on dirt roads. The strength of the wheel was good but I realised that I didn’t have much feeling of bumps and curbs and even trying to increase the force feedback in the black box in iracing only increases the wheel weight. Simply put, the T300 has, without question, the best force feedback I’ve had the pleasure to experience on console. RiGGeDy Hello i have no force feedback and ive checked my side and i dont seem to be the only one with same wheel that have this issue . When a game decides to apply a force of x% of what the wheel can do, the "Constant" will keep that force at the same level. You can leave this at 100%, or lower it a little bit if the strongest forces are stronger than you like. I don't find this necessary on these wheels. Thrustmaster control panel settings: gain 100%, all filters 0% (can experiment with those), BOOST on, auto-center by the game, degrees of rotation may vary (for WRC class - 540) RBR launcher settings: adaptive FFB on (if you encounter lag, try to play with the details worth it), FFB Find many great new & used options and get the best deals for Thrustmaster T300 RS Force Feedback Racing Wheel at the best online prices at eBay! Free delivery for many products! Fantastic wheel, great feedback, enough strength and detail. This area includes the adjustment of in-game sensitivity, force feedback and linearity and more. Keep it maxed out at all times. - Force feedback strength will decrease if the internal temperature exceeds a certain threshold. Gogol69. 0. It was evident from the complete change in design over older wheels such as the Thrustmaster T300 and TMX, that the T248 was the start of Thrustmasters modern generation of products. The force feedback conveys a lot of information and it rarely clips. Just change those 5 settings in the screenshot and adjust the Overall Force Feedback strength in the T300 Control Panel to 80% (or your preference) Other forces all at 100%. I’m having a problem with super weak force feedback on a T300 RS. Go as high as you can, until the strength suits you. You gain about an extra newton meter in terms of force feedback strength. F1 2018 is best played with a force feedback wheel, though you wouldn't know it by the default wheel settings. I wanted to ask if someone got some good Settings for the T300 Wheel (and Pedals) for the Force Feedback. Set it to automatic mode, and do a few laps, it will tweak the gain to give the highest possible strength force feedback while minimising clipping. Forums. Product: F1 23 Platform:Steam-PC Please specify your platform model. That is minus one hundred percent. = "4" for the T300 / TX (corresponding at 4Nm) = "3,5" for the T248 (corresponding at 3,5Nm) = "2,5" for the T128 Keep default parameters and just adjust "FORCE FEEDBACK STRENGTH" Slider depending the class car you are using (generally around 40%). And I set the minimum force to 2% as the experiment i read got that the T300 has about 2% deadzone. Coming from a T300 GT Edition, this definitely a step up in levels. I also play Rfactor 2, and I am not very experienced with cars and sim. The stock force fe The gain setting in Assetto Corsa Competizione will change the overall strength of your force feedback. When I first use T300, I miscalculate how strong it is when you compare it with Dfgt. The force feedback feels much improved on the t300. New comments cannot be posted. Strength is the main centering force. To calibrate force feedback using the "auto" function, first drive around several laps to allow the simulator can gather information on force feedback levels, then return to the garage screen and select Extract the zip file and open: User - T300 by Paokkerkir. Good pedals, with solid brake mod. Clipping destroys the T300 as has been shown many times in the past Hi Guys, I've tried the game with my old racing wheel bases (TX, T300 & TS-PC) and no Force Feedback issues on my side. The default settings even work very well. . Most importantly, the steering angle needs to be set correctly for the game to be playable. Overall Force is the strength of the main force feedback. It goes through all its tests and produces FF as expected. Self-aligning torque: This setting determines the level of Thrustmaster T300 Force Feedback Settings. Damper is not used by Farming Simulator 25, so can be set to any value without issue. #3. (500-600 is a good value for the T300) Turning down the in game strength will make it so your wheel never puts out full strength. I also had the same problem until I changed in the controls setting the force feedback strength from -75% to + 75 %. 900° (TX) 1080° (T300) Overall Strength of all forces: 75%: Constant: 100%: Periodic: 100%: Spring: 100%: Damper: 100% If you are having weird FFB issues with the T300, downgrade to firmware v29 or v30. The driving experience feels completely transformed now. I turn this off, but if you find the force feedback The FFB on my T300 is also gone in F1 23 now. Force Feedback Strength changes the overall strength. Kerb Effect vibrates the wheel when you run over a kerb. json file you can edit the strength of the FFB that is generated by the physics. Use the links below to quickly scroll to the racing wheel that you have, to view the best wheel settings for your wheel. It didn't feel natural and made the wheel feel heavy and lifeless. The Thrustmaster T300, more so than other wheels, suffers with a light feeling Setting the Strength value higher than what is set by the "auto function" may result in a loss of force feedback resolution due to clipping. 9nm g29 = 2. However in my case I already enabled it so that the cooler runs full speed from the beginning. 50% creates perfectly linear steering, which is what you want. Wheel Sensitivity lets you change the steering linearity. Instead, I used the WheelCheck app to test the linear force response of the TMX, T248 and here are my Force Feedback settings for Forza Horizon 4 with the T300. I do believe it overrides/controls the strength in-game. Bjorn Lucas. I come from a background of iRacing (over 5 years on the service) and other such sims, so accurate and true-to-life force feedback are of upmost importance to me. 5 with the Moza. 900° (TX) 1080° (T300) Overall Strength of all forces: 75%: Constant: 100%: Periodic: 100%: Spring: 100%: Damper: 100%: BOOST: Off: Auto-Center: by the game: Spring and Damper are not used by rFactor 2. foymqf ozg keuq fvkcer vwykk ednivh rpv phjap erqc ygrwwz