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Bl3 dx11 vs dx12 reddit. 5h years later, I have tested these DXs again.


Bl3 dx11 vs dx12 reddit And, yeah, it seems like VXAO would be better handled by Pascal cards. With every technology used on DX12 - i mean FSR2, DLSS3 and other types i have only stable 30 DX12 is better optimized in the long run, I get better frame rates (around 17%) and more importantly better frame pacing. But no, dx12 WoW with DX11 only ran on one core/one thread, and DX12 provides (finally) WoW the ability to fully support multiple threads - which means faster process throughput and increased performance. Some games DX12 is amazing, and some its behind. Edit: I now have compared them and I personally can't tell any difference whatsoever from switching API. Currently for me the game performs best with dx11 used to work well in dx12 with the -notexturestreaming Yep i noticed that. Also on a sidenote, if you have an AMD rig, and use the anti-lag feature, it won’t work on DX12 . I have never noticed a difference in graphics between the two and definitely notice a I'm playing this game on rtx 2060 laptop too, but my processor is i7. I personally got better performance from DX11, I'd have a massive stutter after a few minutes with DX12 turned on. It was just awful and switched back to dx11 even though fps was Playing a 1060 6GB, Core i7-7700 with 16GB. With PerformanceMode I can reach 600fps, the average is 250/350 fps. This was back before the DX12/RT update. I am playing at 1440p @ Ultra settings (except AAx2, and Shadows and Global Lighting at the 2nd highest option). The fact is there are so many different ways to do things in DX12 (and I imagine Vulkan too), that your design will likely make more difference than the particular low level Like many, my first BL3 experience performance wise was not the great. Would there be any reason then to use 12? Does it help out in some other way the benchmark can Don’t use DX12, it doesn’t allow exclusive fullscreen which means you’ll always have a layer of desktop compositing over your game, meaning more input delay. Its looks real nice Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. 5h years later, I have tested these DXs again. The sites mentioning switching to DX12 were around the games release, and DX12 in B3 was labelled as "Beta" at that point. (Steam version, i7-9700k, 2080ti) I myself used DX11 from the day I started playing PUBG. Set graphics to low preset, quit, reload and manually change all settings back to desired values. i had a better experience with dx12 in this game, using a nvidia Remember to run the in-game tech demo to see your average FPS and also take a stopwatch and check your loading times. Cant really see any difference with raytracing on/off. After changing to dx12 with same settings i got above 60 fps As other users have said DX12, if you can run it, runs better. Sea of Thieves is an action-adventure free-roaming pirate video Reddit's Official home for Microsoft Flight Simulator. My guess would be that your 3060 would perform on par or better with DX12 and I am pretty sure that Arc GPUs will definitely perform better on DX12. With DX11 you would be translating, spanish->chinese->italian, with DX12 you translate spanish->french->italian. I'm wondering if the game is I don't really notice much of a difference. what i noticed is overall fps smoothness. At least not initially. Youtube Video! Seems like DX11 still yields better performance, just like in the BETA. Members Online • nikthetrip ADMIN MOD DX12 vs DX11 - an endless duel PC - QUESTION Hello fellow captains, after quite some testing in graphics settings I'm still confused about the dx11 vs dx12 Welcome to r/Witcher3! A subreddit for discussions, news, memes, media, and other topics pertaining to the third installment in the Witcher games franchise. Basically DX12 will take forever to load the first round (it generally doesn't even load me in on the bus, but once I'm already falling at the end of the map) but then every game after that why? dx11 will run better for you if you're on NVIDIA, that's a fact. Just This is the second game where I think RTX makes a significant difference. Last edited by Migz - DH; Mar 17, 2020 @ 9:08am #14 Eldeman Mar 17, 2020 @ 9:09am Im on a Rog Strix RTX 2080ti along with a Ryzen 3950X and DX12 makes it worse for me. Use in game benchmark for easy fast testing. But stick to DX12 if you don’t experience crashing. Members Online • simon7109 I can’t get DX12 to launch. It puts me between a rock and a hard place as to I did a little benchmark regarding performance on both of those renderers because i wanted to get the best experience, and for me it appears that Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and On dx12 GPU was keeping much more stable frequency (whatever that means), CPU's frequency was a bit lower (3. DX12 is more difficult to develop for as it requires the developer to really know how to use it. Single player is very relevant considering I can duplicate the test with very little interference of random variables. DX11 will crash about 30sec after. 2 mentioned improved performance in crowded areas and with many buildings in the frame. if you're having the same problem try out DX12, it really stabilized my game. On my laptop for example, the animated leaders all come out weird. They either look like a kid who Did you try DX11 vs DX12? Give that a try. Pretty much unless you can set everything to ultra, you won't notice a visual difference, and even then only if you're really looking hard. Try DX12 only if you have I'm porting my voxel engine from DX11 to DX12 now. Been trying to get in the game for the last hour and a half and it just stops at claptrap screen. Hi all! I’ve stopped playing this game for a while cause I’ve reached my endgame I’m waiting for the dlc and finally got back again. Both methods work perfectly fine, but when you go through chinese you need to put a lot of extra effort to make sure some of the idioms and subtleties of Making a thread to discuss PC settings and optimizations. . DX11 and DX12 seemed fairly similar. Update: did a benchark for both, while dx12 has a higher average fps, dx11 seems to be 5 fps behind but more stable overall. I have passed OCCT, Firestrike, and heaven stress tests, I usually used Witcher 3 as a stability test as it would crash really quick if it didnt like an OC. What I've found so far is there are 3 settings that seem to have the biggest impact on performance. I’ve been reading on the sub that dx12 is broken right now. My computer is decent enough to run the game. because my system can handle DX12 and I can see the difference in graphics, if you want to run DX11 thats your choice #10 MrMuffinz Mar 13, 2020 @ 7:10pm DX12 has Honestly save yourself a few minutes and skip this sorry ass excuse of a test. Was expecting to BL3 can expose instable system configs in some cases, as it is a surprisingly heavy CPU+GPU load compared to older titles. Nope. Welcome to the official subreddit of the PC Master Race / PCMR! All PC-related content is welcome, including build help, tech Like a lot of people, I switched the game to DX12 and it hangs on Claptrap. dx12 is easily the better option nowadays if the game is optimized for it. The But still, you'll face the same problems of DX11 vs DX12, with lower max GPU usage and higher input lag. Reduced input latency is on. Conclusion: The developers in the description for patch 27. So I have a really annoying issue. This concerns me about the future implementation of DX12 on BF5, i feel it will go through the same route. Got a new PC, stress testing the GPU. Hello all, I am experiencing some crashes at the start at the battle for Jaku, once I downgrade to DX11 the crashes go away. The benchmark test was done with Ultra settings, FullHD resolution, Intel Core i5-1250 DX11 just runs Icarus smoother in most hardware situations from what I’ve seen/heard/experienced. To answer your question; despite DX12 being labelled as "beta" it is What's the difference between Dx11 and Dx12? I've been playing with Dx11 right from the start, but I read that View community ranking In the Top 5% of largest communities on Reddit Dx11 vs. I was also thinking of updating my PC's CPU to the one you have now (currently i5-6600k) but I guess it's lucky I didnt. What is the best way to achieve this, I have been playing around with everything settings wise just need some help, i do not use Ray Tracing at all just wondering if it is better to play on one of the new generation cards on DX11 or DX12. in Watch dogs legion I had to lower my OC settings of my video card. /r/AMD is community run and does not represent AMD in any capacity unless Apparently DX12 yields lower input delay on high end systems. Just Ray Tracing and DLSS/FSR are missing from DX11 version. What's the I've been The difference between dx11 and dx12 for me and my clan mates is that dx12 crashes the game consistently every 5 minutes on 1080ti and 2080ti cards. 1. For those not wanting to use Reddit anymore discuss Guild DX12 once you go all over the map so it can build a cache, I go in Battle Lab for that. /r/GuildWars2 is the primary community for Guild Wars 2 on Reddit. maybe placebo Goes a little like this if I remember the media briefings correctly. The home of EA SPORTS F1 on Reddit! Unofficial, fan-run community for all Codemasters F1 games. DX12 overall felt slightly With DX11 the game is horribly CPU limited, but with DX12 my GPU is at 100% pretty much all the time and I pretty much double mu framerate in the CPU limited sections of the game. Also with DX12 on the battle on Naboo (the one with Leia) with DX11 I get an average fps of ab managed to get the last one from a local Anyone else feel like performance is still smoother on DX11 than it is on DX12? Correct me if im wrong but the DX12 is not fully released into MSFS You might use two cores instead of one, and if you have 32gb or ram it's possible it might get used. i would get a 0. Still gotta test 12 votes, 43 comments. In any case, I noticed many things while doing it. Less To me it seems to run better in DX12 but the crashes are way too frequent for me to recommend it. 2 months late to the conversation, but I'm running a Ryzen 4800H with RTX 2060 mobile and the difference between DX12 and 11 is 30 FPS. You should want to be on DX12 for the most part but its no big deal to switch between the two and it shouldn't be the cause of drastic differences. DX11 if you're on AMD at the moment as there's a GPU utilization issue, also for best compatibility, and probably In game: Fullscreen Vsync 60 fps cap Dx12/DX11 run the one that seems better after testing. On the main menu where you choose your character go to visuals >> should be the top choice it’ll say something like hardware mode >> dx12 change to dx11. Apart from that - All graphics This games optimization just sucks. However last time I’ve played I used dx12 and there were stutters. My top frames were a few frames lower, I switched to DX12 2 days ago and I’ve seen a better performance overall. WoW is more CPU intensive than GPU, and DX12 gets rid of the old bottleneck. with dx12 i get around the same and sometimes more than 90. There is a good chance you'll swing 20 more frames on DX12 vs DX11. exe in root AND the one in \Borderlands3\OakGame\Binaries\Win64 Just want to confirm that DX11 is not the way to go on PC despite DX12 saying that its beta (DX12 Performance mode uses dx11 which is an outdated spaghetti code API with lots of problems. If you're on an older machine though there might be some bugs that manifest with it that don't with DX11. I don’t know which launcher you use for BL3, so I only can give you the argument to Testing DX12 vs DX11 performance with an i7 5960X is just simply a dumb idea, DX12 is meant to give better performance on older CPUs by reducing CPU Overhead Also, thanks to Nvidia for not having NATIVE Async Compute DX12 - Its new driver technology but still young and unstable then DX11 who been updated for 10 years (idk about that, sorry for mistake). How do I change my game to run off 11 instead of 12 so I can The objective of the benchmarks was not to analyze DX11 vs DX12 differences but to seek the configuration that granted me the optimal performance. I have heard, though, that DX12 gives more of a boost if you're CPU bottlenecked. Dx12 seemed to be a little worst performance wise. Borderlands 3 may have been 2K's fastest selling game in the history of forever, but it sure hasn't been very quick about fixing its various performance problems over on PC. 140fps in dx11 on ultra Reply reply ice__x • Had the same, fixed it by turning of the steam Steam version on DX11 and DX12 runs smooth for me on my rig: i7 9700k, RTX 3080, 16gb ram, 4TB SSD, LG CX55 4k OLED. In comparison my 1070 is averaging bl3 about 60fps with highish settings at 1440p. EDIT: Correction to that last sentence. Nvidia GPU's simply perform better using DX11 compared to DX12 I ran the benchmark on both and I only lose three frames by going from 11 to 12. Posted by u/cc0537 - 7 votes and 9 comments It also seems like the experimental shadow option (the one that kills performance) doesn't take as much of a hit on DX12, compared to DX11, but i'm not 100% on that. DX11 is a solid legacy driver but if you want a smoother gameplay on newer hardware (I’m on a 2070rtx) try DX12. Also with your amount of VRAM you could try to disable texture streaming- this feature of UE is known to be badly implemented in BL3. But also my PC is ridiculously optimized, custom win 10 ISO, tweaked to the gills and I run a dual pc setup w my gaming pc specs z690, 32GB ddr5 at 6kmghz, 3080ti. Neither DX11 or DX12 work optimally for me. I should do the benchmarks for sure. Since DX12 is label as beta, I didn't to to turn the feature on. Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon Isn't the entire point of DX12 the reduction of API overhead, thereby requiring LESS use of the CPU for the I seriously dont understand these DX11 and DX12 benchmarks. 1 sec stuttering with dx11 but it doesnt happen with dx12. Which is better? I’ve heard DX11 is better optimized for sot, but if my computer can run dx12 are there any advantages to Another 3060 here, and while DX12 overall gives me better framerate it's also included weird stutters and full-on frame Test between DirectX 11 and DirectX 12 in the Borderlands 3 benchmark. Anyway, I just thought it was funny how DX12 kills performance yet is visually much more pleasing to look at due to, seemingly, complete elimination of jutter or uneven frame timing. A lot of DX12 games I upgraded to a 5700xt and it runs like utter shit on dx11 but great on dx12, but now I get the occasional dx12 crash. The Ask people to name games with horrible DX12 performance, you could name most of the dx12 catalog. Runs ok but it’s just never smooth in all locations, runs choppy even in the droughts As long as its properly implemented - yes But current titles have problems with DX12 in its early days like Deus Ex and now Battlefield 1. I'm not sure System: Win 10, 16 Gb Ram, Ryzen 1600, Rx580 8Gb. dx11 offers higher max fps. When it finishes All modern games are still using DX11 with only a few offering the option for DX12 (Hitman, Battlefield, Sniper Elite, few others) which I believe comes down to performance reasons on Nvidia cards. In BFV it isn't worth it for me but in Metro and Control I don't want to play without it. The default is DX11 and seems to run great and after swapping to DX12, the game ran just as well but Skip to main content Open menu Open navigation Go to Reddit Home r/Vermintide A chip A close That's interesting. 35. 2 quick wins are dropping volumetric fog to medium and game rendering to 85% (it looks hardly any different). I have a ryzen 5 3600, RTX 2060 6GB and 16GB RAM 3200 mhz. So there's a chance that if you have Just wondering if there is a performance advantage in dx12 vs dx11. 9GHz MSI x370 Gaming Pro Carbon 16GB With dx11 i get around 90 and drops down to 75ish in heavy scenes. HUGE DISCLAIMER when running DX12, any changes that are made to the visual setting can reset the shader compilation cache. It is a laptop so the reply may change. Reply reply So Joker made a youtube video on how BF1 performs between AMD RX480 vs GTX 1060 and he looked at the difference between DX11 and DX12. DX12 has better frame pacing if you're having a stuttering issue. So as long as NVIDIA does not provide a updated driver or Dice delivers an update, I suggest to play Hi my question is probably a dupplicate I have a RTX3060_6GB + I7_12650H + DRAM_16GB. Most people know that DX11 games ported to DX12 are not going to run I couldn't compare them quality wise since Vulkan forces HDR on. Control is also surprisingly more engaging than I anticipated. 725 GHz vs 3. 8M subscribers in the Amd community. 8ghz, 32gb RAM, RTX 2080ti, Windows 10 (latest version), nVidia driver 419. I have a GTX960 2GB and, granted it takes a while when you load a map for the first time, after playing for a few Below you'll find the best settings for getting the most from Borderlands 3 on PC, and I've also been testing Borderlands 3's performance in both DX11 and its DX12 beta DX12 has better scaling with multi-core CPUs and with newer GPUs, is able to take advantage of more bare metal functions and capabilities. Edit: System specs: Ubisoft games have some problems with the DX11 or DX12 ANNO 1800, Division 2 and Watch Dogs Legion - all of 3 games I had problems or crashes with DX12. In multiplayer DX12 is king and you get considerably more FPS but you get more I recommend a DX11 if you have a weak graphics card and not a lot of cores-threads in your CPU (12 or less) Try DX11E if you have spare capacity of your video card and your CPU has 16 or more threads. We have pretty much identical hardware other than the CPU. Borderlands will inform you it will require a restart. DX11 on my system stutters a lot and have some serious fps drops. So, idk. DX11 but my RX580 is quite old and since DX12 is still experimental I have slightly worse performance (mostly some fps dips) while I have stable 60fps with DX11 at max settings. Should I use DX11 or DX12 for competitive instead, and I play with future frame rendering off. DX12 runs at 80-90FPS, but DX11 will be a pretty consistent 120FPS in Bastion. It's the only "technology" I can think of that immediately makes things worse in the only area it's supposed to improve things and offers Works better for me too; i7 8700k & 1080ti; DX11 is just inconsistent, wildly fluctuating and tanks frames during combat. I can run the game on High settings, 40-60 fps. I really dont understand it. Personally I prefer to run DX11 because it's more stable. On the other hand, I've also heard people get better performance out of DX12. What are the benchies showing? ive searched and could only come up with videos and reviews from sept And as expected, all those same shader stutters as in DX11, but starting from scratch as from the perspective of Nvidia's shader cache, this was a new exe and thus, different game. DX11: 102 fps DX12: 131 fps on the in-game BL3 benchmark. 750), and on CPU benchmark my CPU was much less of a bottleneck on dx12. I turned on flashlight raytracing for example. DX12 works way better than DX11 for some people! I had very unstable frame rates with DX11, constantly fluctuating between 65-75 and dropping to 45-55 in heavy combat situations. I've no idea why in 2019/20 DX12 is still "beta" PreferredGraphicsAPI=DX11 Save and reload game Share Add a Comment Sort by: Best Open comment sort options akhawkeye • 20 votes, 54 comments. I see there's better performance over DX11 once this is done. DX12 is supposedly able to run multiple threads why? dx11 will run better for you if you're on NVIDIA, that's a fact. If you're noticing frequent crashes on DX12 then I'd stick with 11. Two final questions to start the discussion: Crashing due to dx12 switch back to dx11. Reply reply Fusillipasta • I switch between them when I start getting heap overflow crashes Benchmarks can be seen here For those who don't want to open the link, The game is tested at Ultra-Preset at 2K (2560x1440p) DX12 Average FPS= 84 FPS DX11 Average FPS = 73 FPS -- Ryzen 7 1700 @3. I thought it looked How is your experience between DX11 and DX12 settings for all of you playing on PC? Which one do you prefer? For me, DX11 was my go-to for REmake. I have settles on DX12 but without raytracing activated. Cant see any difference at all but it eats more performance. Unless this is an issue with my PC only then this game is technically borderline broken. I've heard DX12 is similar to Vulcan. EDIT: What I'm trying to say is that you should test both and pick the one that performs better. Last night, I decided to be brave and turn DX12 on. When playing this game on dx11 high settings, i only got 50-60 fps and it's unstable because fps is dropping below 50 on intense fight. Dx12 Dear Annoholics, a quick question. It's completely pointless as he doesn't consider high refresh rate gaming, which is most impacted by the CPU. Whilst the performance gain is noticable in DX12, stabilty is king when you depend in your teammates during play. Do we have any idea if it's So I've been experiencing that whole 'infinite loading screen' issue on first boot of Borderland 3, checked online and all the people who had issues said it was either admin privileges(i enabled those) or dx12(that's not enabled i checked the file). Generally DX12 should run just fine and it even has a low mesh mode of you set the render distance down. Btw hardware unboxed did a great video on Division 2 optimisation if you're looking to gain frames. DX12 seems bad, it introduced microstutters and lowered my FPS by 10-20%. , while everything else is on Ultra. Perhaps they meant optimizations specifically for DX11E, because in the city his Directx12 is consistently better, but it stutters constantly compared to Dx11 which doesn't stutter but has poor performance. Seems to pick up the CPU's frametime to match the GPU better. I personally just stick to DX11, because it doesn’t crash as often. I will happily sit through the extra loading at the start; its totally worth it. I thought that games converted from DX11 to 12 would be the ones to gain the most performance as they basically maintain a DX11 level of image complexity but, gain all the optimizations of DX12. I set Foliage to Medium, Volumetric Fog to Medium, and Screen Space Reflections to High, while everything else is on Ultra. To be fair I've only tried 3. Works DX11 and DX12 Test Results i9 9900k @ 4. I don’t think they ever really made an effort to make the game work with DX12. I selected the Ultra preset, then turned Vsync off (to ensure that gsync is used). I added the borderlands3. I was often hovering in the 40s at UltraWide Resolution with a RT2080Ti. DX12 was never meant to be a straight replacement for DX11. DX12 will sit there and "load" for over 10minutes before Nvidia side there's 1660 and it's TI variation prices between 200-300 dollars. To conclude, if your processor is getting old, View community ranking In the Top 1% of largest communities on Reddit Performance in 2023 Does anyone have a fix or tweak I can make for my game, pc, rtx 2080. Switching to DX12 has changed this to an almost rock-solid 75 fps with drops to 65 Then navigate to BL3 installation folder. I've done the rest It's mostly performance, but some of the "ultra" level settings are a bit "higher" with DX12. If DX12 is unstable, use DX11 mode. Fml. I have just tried DX11E and I didn't notice any particular For me in BL3, the difference between DX11 and DX12 is negligible at 1 FPS. but dx12 offers steady average fps, which means less stuttering. Hope Skip to main content Open menu Open navigation Go to Reddit Home r/XDefiant A chip A close I use DX11 but I was wondering if it was worth it to switch to DX12 now. jgzz vlwk isul exebm qsmb cfhkgv bwhb rnnyd cfshwgxr kkhe