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Kotor 2 kreia build early. Kreia: WIS/CHA, your average Consular, builds itself.


Kotor 2 kreia build early It focuses on Universal/Light Side offensive Force Powers, plus a few standard utility powers (such as Heal) that are beneficial for all Jedi party members to have. Named after Grand Moff Tarkin's secret Imperial Research Center, from Legends, where the Death Star was designed, MawInstallation is for in-depth discussion of all Star Wars lore, as well as also examining it as a work of fiction. Whenever I play KOTOR 2 I think its better than K1 for a majority of the playthrough, then when I get towards the end I start to remember why I prefer KOTOR 1. Flurry removes all penalties at Master level only in KotOR II. Well he was. 2 casts under Force Potency or Channel will kill any enemy in the game. I agree this is a very good way to build Bao, but my only problem is you have to put in this much work to make him an even passable Jedi. A few good implants for this build that are usable at CON 16: Nerve Enhancement System (immunity to Stun, Fear, and Horror) Bavakar Strength System (STR +3) Cardio Power System (CON +4) Numbness System (CON +2, Damage Resistance: Resist 5/-vs. Enlightenment stack with a second Valor cast for +10 to all stats. I like to use both my lightsaber (double-edged one) and offensive force abilities in combat like stasis or force storm so weaponmaster is not interesting for me (in this playthrough at least). If I could, I'd say most of KOTOR 2's roster, but if I had to pick it'd be HK-47; specifically him in KOTOR 2. For some reason, some prestige classes in KOTOR 2 have worse saving throws than their predecessor class. Gain influence with any follower by bringing kreia and a crewmember to lootra after saving them. Kreia, most likely, had no direct influence on the Exile's sentencing. ) Battle Meditation on either yourself or Kreia will also help a ton (+4 party attack/damage, and the opposite effect on the enemy. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Kreia was created by Obsidian Entertainment as one of the companions, and also the deuteragonist, for the 2004 Xbox and PC video game Star Wars: Knights of the Old Republic II: The Sith Lords. . For TSLRCM + M4-78 it will be called 1402798020. In this Star Wars Knights of the Old Repub Master Toughness, Master Duelling, Regenerate Force Points (find a post by Onderduiker explaining why) and one free feat for a total of 8 feats. 713 votes, 33 comments. Compared to someone like Handmaiden for Guardian force jump goodness, T3 for tech skills, or just general force spamming like Kreia or Visas I’ve found Bao will always be outclassed by another companion in pretty much any role you give him. overall in the story and what A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Throughout KOTOR 2, Kreia tells the Exile about how, despite how dangerous or lackluster their companions are, they can serve a purpose. And grab early on the class skill feat for repair. What Gender to Choose? Be a man, because then you can get the Battle Precognition bonus from Handmaiden. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Go to Nar Shadaa first after Telos, complete it with DS until you get Hanharr and unlock Marauder (Level 15, talk to Kreia). If you get whittled down to low health, pause the game, access your inventory screen, and use a Life Support Kit from your inventory. Kreia: WIS/CHA, your average Consular, builds itself. ) Vorce Valor adds + to all attributes in the party, so a minimum +2 increase in attack modifier. 16 INT is possible by starting with 14 INT and then investing to 16 INT straight at level 4 and 8. I am your host Lord Fenton. The reason is that the Jedi Sentinal gets the best skills, and in KOTOR II, skills are less On Kreia's influence on Atris pre-KotOR 2: I'd say it's more likely that this was Kreia messing with Atris's head, or referencing how Atris 'followed her path' (followed Kreia's history and studied her holocrons). Jul 1, 2024 · Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic 2. 134K subscribers in the kotor community. It amazed me that you could actually debate and conversate with her. In KOTOR 2 the force is viewed as a conscious force of nature doing what it needs to do. Nov 15, 2009 · Chapter 3: Kreia’s Role in Knights of the Old Republic II: The Sith Lords. TSL really goes deep into self-introspection. But Kreia does not like me helping people. Mar 4, 2021 · Then 208580 (This is KOTOR 2's game code) then find the TSLRCM file. We'll see how far I take it. Spoilers below. I made sure to respect and listen to her every lesson, while not being afraid to call her on her bs. If Kreia were a character in a movie, her entrance in Knights of the Old Republic II: The Sith Lords would be the kind of moment where the music gets all ominous, the lights dim, and everyone in the audience leans forward a little. Maybe her long building resentment for the Jedi initially pull her towards the dark but she polarizes back the other way when she realizes she's losing sight of her moral compass and becoming like Kreia. Kreia is very well written, and boy was Kotor 2 a shining diamond of possibility. There are no special colour crystals like Heart of the Guardian or Mantle of the Force unfortunately (they were the first items I looked up how to get when I started). For the race, I would probably suggest using Miraluka, as Kreia has white eyes that cannot be replicated on human. Early game set to Aggressive but switch to Jedi Support on the first planet after Telos. Apart from that fairly generic sentinel into sith assassin. When your influence with kreia reaches the point where you can unlock the cutscene where she is cast down by sion and nihilus… Also Consulars are pretty squishy especially early game and some of the toughest fights in the game happen before Consulars have really hit their stride. I have three single blade lightsabers, but whenever I try and activate the "I wish to learn more about lightsaber combat" Dialog option, it tells me I need to find a lightsaber, even when I already have two and she has one equipped already, or that I need two lightsabers for myself and one for Kreia, if I don't have any equipped Does anyone know how to get around this? Nov 23, 2024 · Brings Kreia’s canonical green double-bladed lightsaber to KOTOR 2. She gets 8 selectable feats by the time she reaches level 28. Kreia benefits from nuetral alignment and can cast light and dark powers without extra cost when cost matters the most in early game. KotOR II subtly changes properties of the attack feats. For me Kreia is super interesting not so much because of the character but because of the whole point of KOTOR 2. In my opinion, all derivatives of the Jedi Sentinal are worthless in KOTOR II. May 10, 2014 · Now let me explain. Oct 6, 2018 · Kreia is lackluster in melee damage, but she still has impressive points in the others, wth 16 DEX and CON, 12 INT (not really sure, I know she has at least 12) and 14 in WIS and CHA. For regular TSLRCM it will be called 485537937. If any of you read my FAQ for KOTOR I, I said that the Sentinal was the best. What Feats to Choose? 2-Weapon Fighting is better, but Dueling has cool sure, but Kreia also has the vast majority of the spoken dialogue in the game. In the full build for lightsaber replacement hilts and double blade replacer hilts should I use it it says not to if you downloaded KOTOR 2 on steam A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I'd go for 12-10-14-14-14-14 attributes, Jedi Sentinel, pick up melee finesse and two weapon fighting with power attack and double saber. Do not use the Steam Workshop alongside any KOTOR 2 mod build! Don't even use a Workshop version of one of the mods present in the KOTOR 2 builds. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Nov 20, 2005 · This lasts for 2 minutes as well. 14 STR and 16 DEX are doable using character creation and allocation on level up. Also Sentinels in Kotor 2 are just a straight upgrade over Guardians, so no reason to even consider a guardian. I saw another post (apologies to the author) that explained a role-playing dimension that would align to this build, specific for KOTOR 2; essentially, the Exile has built a life and skills away from the force, and even when presented with the chance to learn them, refuses to do so (ultimately realising Kriea's vision). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Playing Kotor 2 after the first game, Kreia's character is particularly interesting, because she highlights a lot of the more frustrating elements of the Jedi of the first game (the inaction, the scheming and politics), all of which are portrayed through a notion of "the greater good" which often leads to suffering of the many, or in another If Bao-Dur is in the party and you become sufficiently Light-Sided that Kreia berates you (the conversation starting with "What do you think you have accomplished"), and you choose Light-Side lines about protecting Kreia and your allies, then end with saying you'll consider Kreia's point of view, then you'll gain Bao-Drui influence but not A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Kreia and the exile will be very hard to take down with those last 3 active. Dec 17, 2017 · Kreia General - Strong with force powers, particularly buffing other party members. Bludgeoning, Piercing, Slashing) Physical Boost System (CON +2, DEX +3, STR +2) Dantooine gave me a Zersium rifle for HK-47. Funny how that works out. But there are other companions, like Handmaiden, Disciple, and the aforementioned Visas whos I would choose body type 2 for Kreia, as it is the closest to body types from Kotors. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Here's why Bastila is at least 23 years old in KotOR I (KotOR II minor spoilers): We know that the Disciple is 25 years old in KotOR II because of the character sheet Obsidian sent to LucasArts, information about which was publicly revealed by KotOR II's lead designer Chris Avellone. In KOTOR 1 he's fun but limited. This Kreia is a caster, with a mix of powers. Or just get the Partyswap mod, and you get to do it anyways. For DS You can convince hussef and geriel to give up for kreia influence. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Genuine question here why do so many people dislike Kreias as a character? I really enjoy Kreia character in Kotor two to me Kreia is one of the most enigmatic mysterious and well written characters in Kotor two there is a air of mystery around her you really have to critically think to try and figure out what her real objectives are and who is she really is. However, TSLRCM compatible mods almost all use the TSLPatcher to install. There’s so much cut content and a lot of what is there is sequel baiting for a sequel that never came. I'm reinstalling the full build on a freshly reinstalled TSL and it's been 2 hours and I'm almost done but I've ran into a problem on the Fixed Hologram Models mod from DarthParametric. Important note! Save aaida even if dark side. Keep her on Jedi Support AI, with Force Channel form (she gets it at level 12 iirc). Power Attack gains +2 more damage at Master level for KotOR II. Additional ability points get put in wisdom and/or dexterity. Pick Speed and whatever else your protagonist doesn't have (notably Energy Shield, Valor, Shock). Bao-Dur: All STR, TWF, builds himself. I know a lot of people don't like him (I don't like him as a character either), but he's the 3rd best caster after PC and Kreia. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Oct 4, 2023 · Just as Jedi Master is considered weak, Sith Lords are the same. Wisdom is the main stat we will be boosting since it increases your force points, makes your powers harder to resist, and with handmaiden it's modifie Unless you're going for that "invincible mofo" build described in OP, - be ready that whenever there are many enemies, your companions and even you can die extremely very fast! Just yesterday, i had Kreia dead in like 2 rounds of combat, and she was at full health initially, when fighting big group of bounty hunters in Iziz. Dantooine Enclave meeting with Kreia random box had a Mandalorian disintegrator in it. The final act of KOTOR 2 is a jumbled mess imo. She was ok with losing to the exile on malachor because the exile's mere existence could inspire other force sensitive a to follow the exile's same path. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dual strike is great for companions in this build (+6 attack when targeting the same enemy as a companion by level 8. Beat Kotor 2 a while ago and I'm still sad that we couldn't save Kreia. If the game had gotten another year of development, think what could have been accomplished. Follow LS options to get influence with the other character (bao dur for this early). For offense I usually go with Insanity, destroy Droid, scream, force wave, stasis. While KotOR II places all classes at the same BAB, Jedi characters now have lightsaber forms fiddling with attack, defence, and critical hit rates. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Description: In KOTOR 2, the player character can unlock higher mysteries of the Force and achieve a prestige class, which amounts to an upgrade to one of the three default Jedi classes (Guardian, Sentinel, and Consular). This is why I pick Jedi Sentinel for combat-intensive purposes. Crush while pretty good is completely outclassed by Kill if your DC is high enough (and it can be, for 100% chance to land even against the final boss). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 17, 2022 · New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. Has anyone found a way to get these mods on Mobile yet? I'd love to be able to mod Aug 5, 2023 · Kreia may join your party on Peragus II when you return to the administration level from the dormitories, and you may speak to her briefly then, or at much greater length in the port dormitory aboard the Ebon Hawk before traveling to Telos: Citadel Station, but what follows is only unlocked after arrival. Fans can select any of the three options A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* So I'm not any kind of expert on ethics or moral philosophy, but I like analyzing it in the context of pop culture, and for that reason among many I'm absolutely fascinated with Kreia. There is one early LS option that forces you to gain influence with her, but she has plenty more opportunities (thus I always give the first points on the Harbinger to Atton), even before some of her lessons start forcing you to gain influence with her again. As with most companions, the character was written by Chris Avellone [14] and was produced concept art by Brian Menze . Max DEX, get Finesse, abandon blasters, and dualwield Sabers. 5) you can usually get by this point of the game. Kreia is a fantastic character, but she is also a derivative/mouthpiece for the larger themes and deconstructions that truly make KOTOR 2 so great. [15] A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This build assumes you will change Mical to a Force user immediately. Whatever combat feats the computer may have selected, you may as well use them (Critical Strike, Power Attack or Flurry). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Atton Rand: Character Build". " Also, Kristoffer Tabori limits himself by trying for a more mechanical KotOR II seems to have a bug with too high a CHA stat. Avellone seems to have spent so much time piecing together the character, even though KOTOR 2 had to undergo such a rushed release. And the buffs being shared was definitely something you started doing subconsciously after Kreia told you that you two were bonded since we didn’t really kotor 2 So on my playthrough of KotOR2 I finally reached lvl15 and almost full LS and Kreia gave me the option to select prestige class. Do not use a non-English version of either game, including any fan translation, with any of these mods that aren't simple texture replacers! In the future I hope to be more specific about which files The aim of this post is to collaborate and discuss opinions with other individuals who played and completed KOTOR II and were influenced by Kreia’s/Traya’s ideology, ethics, values, mannerisms, and beliefs to the extent of altering their own personality in some regard because of it. I am losing a lot of influence with Kreia. Dec 29, 2018 · "Aren't blasters ♥♥♥♥♥?" "You're supposed to use a lightsabre, you dummy!" Those are just some of the many things I've red when I've browsed through Blaster Jedi topics on various discussion forums. She doesn’t burst onto the scene Bao-Dur has the Unarmed Specialist feat which improves his damaged when fighting unarmed. What is certain, though, is that KotOR 1, while very fun, is a more conventional SW story. Heya folks, Just beginning my first KOTOR 2 playthrough since I first played the game on XBOX so I remember relatively little about the game, aside from knowing to install TSLCRM first and that Sentinels are typically the class to play because of alot of the game being locked behind skill checks/crafting being locked by skills now as well. Traitor was a very recent EU book when KOTOR 2 was in development (it came out in 2002, about a year before KOTOR 2 development started), and Avellone has been candid about how he buried himself in Star Wars material and used the existing EU to justify his writing choices to Lucasfilm, who were apparently accommodating if you showed knowledge People are mentioning the exile creating a reverberating echo, but that was just one possibility of Kreia's vision, I think. She receives it during her confrontation with Darth Sion on the Harbinger. The saber has unique stats, is exclusive to her, and re A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Or maybe Atris was right about her and she really was bloodthirsty and warlike in following Revan to war and KOTOR 2 is her redemption story. Skills are set as follows: Computer use 4, Demolitions 4, Stealth 0, Awareness 4, Persuasion 2, Repair 4, Security 1, Treat Injury 2 I take toughness as the starting feat, after that build the two weapon and flurry feats. Use him alongside a stunbot like Kreia or Light Disciple, and make sure you manually control him to either hit stunned dudes or dudes from behind to get Sneak Attacks. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Kreia is easy to lose influence with by choosing all LS options. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* That's a tough question. Early in the build, she prioritizes Light or Neutral powers that will help the main character, either via Force Chain, or because they affect the whole party. Picking complementary powers more interesting, since all buffs she receives, the protagonist also gets, enabling Speed in armor without equipment juggling. Kreia will get angry but not lose influence. Basically meant for hitting with abilities like Insanity, and then attacking for sneak attack damage. Put all her points into Wisdom and Charisma. She is an interesting character telling IMO the most interesting story in Star Wars which certainly inflates her value. However, I'm not sure how substantial the bonus actually is, and I'd like to spend more time with other companions on this run - what sort of level are people hitting on relatively completionist playthroughs without using Kreia regularly? A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* There's been some new developments in KOTOR 2 modding since I last checked up with it, and I've found a few sites with files hosted on them that I was previously unaware of. Sep 15, 2023 · To gain influence with Kreia, you will have to choose options which give you Dark Side points, and the influence-checks with Kreia are thrown everywhere around the game. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subReddit dedicated to in-depth discussion of the Star Wars franchise with an emphasis on in-universe lore. Many many spoilers. 33 votes, 20 comments. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Id say for kreia teachings roleplay, going assassin/Watchmen makes more sense. Kreia lived about the bond straight up, that weird extreme headache when Kreia got her hand cut off by Sion was more than liking Kreia just casting Fear from an incredibly long distance. K2 just falls apart at the end. There are other characters whose names are used with some frequency, like T3, Bao Dur, and especially Atton, but this could just indicate they were part of the plan for the game from early on. And ultimately he's just 2 power DC short of Kreia's stats which, in the end, is respectable, plus he comes with really good melee stats and a lot of bonus feats so it's easy to make him quite well rounded with good A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Here are my ideas for a LS consular build. ===== The main consideration for when to turn Atton into a Jedi is generally how much Sneak Attack to take as a Scoundrel. So Sentinel will give you an easier time overall. If you are a Dark Side player - this won't be a problem for you. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I agree wholeheartedly. Simply by existing and experiencing true freedom from the will of the force, the exile would inspire would-b A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Switch him to Jedi at level 11 or 17. Alternatively, you can use the "white eyes" option for humans from cartel market. Though as far as crystals go the Kaiburr crystal (+3 con, wis and regen) is the best for a caster build, and the Ankarres Sapphire (+1 dex, +2 str and regen) for a melee build. Found a second one on the ravager very early on. Eg Visas becomes a showstopper on a Dexterity build, but she is only mildly annoying on a Strength build. This was very well articulated, and I agree 100%. Fans have three options, of which any of them can be A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Aug 28, 2022 · Once your character has reached level 15 and become sufficiently aligned to the light side (75-100) or dark side (0-25) of the Force (signalled by a scene of Visas and her master), speaking to Kreia will open the following dialog: A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* As I'm sure most people know, Kotor 2 The Sith Lords has been released on mobile finally! And mods are compatible! Even the Restored Content Mod is able to be easily installed on mobile!. At level 6 when he joins, the feat gives an extra 2 - 8 damage (average 5 damage) which is on par with a Vibroblade (1 - 10 damage, average 5. A lot of of the stuff with Atris is very sinister, so I can understand hesitancy in following the light side when it comes to her. With Miraluka, the eyes will stay hidden. So yeah rng loot gods came through for me. So I was curious what Kreia’s reason was for tolerating each companion, or what use they served to her. One of my favorite aspects of the game was the banter between you and Kreia. But for KOTOR II he is the worst. This is a Scout/Sentinel build. Reason for going LS: the ls mastery bonus for consular, and jedi master (after prestige) is +3 wisdom each, for a total of +6. For this first playthrough I don't plan on changing. KotOR I This file details some considerations to make for an Atton build, and may eventually contain a few Atton builds from different playthroughs. Later in the build, she picks up various Dark Side powers that affect opponents. This prestige class only grants one Feat at level 1 and has considerably fewer Class Skills, Armor Proficiency, Weapon Proficiency A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I've played KotOR II 6 or 7 times, and every time I pretty much always used Kreia when she was available because of the XP bonus. I'm going through these currently and creating an entirely new and much more complex mod build right now, with content from filefront as well as deadlystream and holowon Jun 18, 2022 · When players reach Level 15 and have gained enough alignment points (either Light or Dark), they can speak with Kreia to unlock a Prestige class. It was simply Atris being drawn in by Kreia's teachings. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This is my first playthrough of KOTOR 2 and I am playing light side. Description: In KOTOR 2, the player character can unlock higher mysteries of the Force and achieve a prestige class, which amounts to an upgrade to one of the three default Jedi classes (Guardian, Sentinel, and Consular). Iirc, you need two influence shifts via events to unlock everything with Hanharr (everything else can be unlocked via dialogue) - as long as you shift everything in one direction (all influence lost or all influence gain) you should be able to unlock the attribute Jun 18, 2022 · At Level 15, players can select a Prestige Class by speaking to Kreia once the Jedi Exile has amassed enough Light Side or Dark Side points. His commentary is good, but it doesn't illuminate his character much beyond "HK likes to kill things. Total stun immunity (earned through level 1, level 6 and level 12), which in turn makes my character an unstoppable power-house when I go for Jedi Weapon-Master later on. qmxi ardele rudagh hem wurpry xpd ftik ledcsio bcddz jhznbcb